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New Skill System (Part 1: The Basics)
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<blockquote data-quote="Sadrik" data-source="post: 3045360" data-attributes="member: 14506"><p><strong>Skills As Saves</strong></p><p></p><p>Ask away any questions you may have on this. It is remarkably Similar to the OP's house rule. The difference is in the skill list and a couple more levels of gradation in skill level.</p><p></p><p>SKILLS AS SAVES</p><p>Characters get skill points at first level and buy their skills from their class’s skill list. </p><p></p><p>[CODE]Skill Points by Class:</p><p>Arcanist 12+int</p><p>Bard 14+int</p><p>Berserker 12+int</p><p>Cleric 10+int</p><p>Druid 12+int</p><p>Fighter 10+int</p><p>Mage 10+int</p><p>Monk 12+int</p><p>Mystic 10+int</p><p>Paladin 10+int</p><p>Priest 12+int</p><p>Ranger 12+int</p><p>Rogue 16+int</p><p>Sorcerer 10+int</p><p>Wizard 10+int[/CODE]</p><p>After first level characters receive an additional skill point at every even level. (2, 4, 6, 8, 10, 12, 14, 16, 18, and 20)</p><p>Humans, half elves and half orcs get 1 more skill point at first level. </p><p>Rogues have a class feature that gives them an additional skill point at every odd level after first level. (3, 5, 7, 9, 11, 13, 15, 17, and 19)</p><p>Characters can also get additional skill points by taking the Open Minded feat.</p><p></p><p>Costs </p><p>At first level when characters are buying their skills they get a bonus to buying their class skills. Class skills get a free skill point added to them when bought.</p><p></p><p>[CODE]Skill Cost Skill Rating</p><p>0 skill points Untrained </p><p>1 skill point Poor</p><p>2 skill points Average</p><p>3 skill points Good</p><p>4 skill points Supreme[/CODE]</p><p>[CODE]Skill Rating Bonuses</p><p>Level Sprm Good Avrg Poor Untrnd</p><p>1 +4 +3 +2 +1 +0</p><p>2 +5 +4 +3 +1 +0</p><p>3 +6 +5 +3 +2 +0</p><p>4 +7 +6 +4 +2 +1</p><p>5 +8 +6 +4 +3 +1</p><p>6 +9 +7 +5 +3 +1</p><p>7 +10 +8 +5 +3 +2</p><p>8 +11 +9 +6 +4 +2</p><p>9 +12 +9 +6 +4 +2</p><p>10 +13 +10 +7 +5 +3</p><p>11 +14 +11 +7 +5 +3</p><p>12 +15 +12 +8 +6 +3</p><p>13 +16 +12 +8 +6 +4</p><p>14 +17 +13 +9 +6 +4</p><p>15 +18 +14 +9 +7 +4</p><p>16 +19 +15 +10 +7 +5</p><p>17 +20 +15 +10 +8 +5</p><p>18 +21 +16 +11 +8 +5</p><p>19 +22 +17 +11 +9 +6</p><p>20 +23 +18 +12 +9 +6[/CODE]</p><p></p><p>Barbarian- Class skills are: Athletics, Awareness, Drive, Handle Animal, Intimidate, Ride, Weaponscraft, and Wilderness Lore.</p><p></p><p>Bard- Class skills are: Act, Agility, Athletics, Awareness, Bluff, Common Knowledge, Concentration, Diplomacy, Finery, Language, Music, Pilot, Sense Motive, Sleight of Hand, Sneak, and Spellcraft.</p><p></p><p>Cleric- Class skills are: Building, Common Knowledge, Concentration, Diplomacy, Heal, Spellcraft, Supernatural Lore, and Weaponscraft. Domain Skills: Animal or Plant Domain adds Handle Animal and Wilderness Lore, Knowledge Domain adds Language, Travel Domain adds Drive, Pilot and Ride, and Trickery Domain adds Act, Bluff, and Sneak.</p><p></p><p>Druid- Class skills are: Alchemy, Athletics, Awareness, Concentration, Diplomacy, Handle Animal, Heal, Ride, Spellcraft, and Wilderness Lore.</p><p></p><p>Fighter- Class skills are: Athletics, Building, Drive, Handle Animal, Intimidate, Pilot, Ride, Warcraft, and Weaponscraft.</p><p></p><p>Monk- Class skills are: Agility, Athletics, Awareness, Concentration, Diplomacy, Supernatural Knowledge, Sense Motive, and Sneak.</p><p></p><p>Paladin- Class skills are: Common Knowledge, Concentration, Diplomacy, Handle Animal, Heal, Ride, Sense Motive, Warcraft, and Weaponscraft.</p><p></p><p>Ranger- Class skills are: Athletics, Awareness, Building, Concentration, Handle Animal, Heal, Ride, Search, Sneak, Warcraft, and Wilderness Lore.</p><p></p><p>Rogue- Class skills are: Act, Agility, Athletics, Awareness, Bluff, Common Knowledge, Diplomacy, Disable Device, Drive, Engineering, Finery, Intimidate, Music, Pilot, Search, Sense Motive, Sleight of Hand, and Sneak. </p><p></p><p>Sorcerer- Class skills are: Alchemy, Awareness, Diplomacy, Concentration, Spellcraft, Supernatural Lore.</p><p></p><p>Wizard- Class skills are: Alchemy, Common Knowledge, Concentration, Engineering, Language, Spellcraft, and Supernatural Lore.</p><p></p><p>Sadrik</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3045360, member: 14506"] [b]Skills As Saves[/b] Ask away any questions you may have on this. It is remarkably Similar to the OP's house rule. The difference is in the skill list and a couple more levels of gradation in skill level. SKILLS AS SAVES Characters get skill points at first level and buy their skills from their class’s skill list. [CODE]Skill Points by Class: Arcanist 12+int Bard 14+int Berserker 12+int Cleric 10+int Druid 12+int Fighter 10+int Mage 10+int Monk 12+int Mystic 10+int Paladin 10+int Priest 12+int Ranger 12+int Rogue 16+int Sorcerer 10+int Wizard 10+int[/CODE] After first level characters receive an additional skill point at every even level. (2, 4, 6, 8, 10, 12, 14, 16, 18, and 20) Humans, half elves and half orcs get 1 more skill point at first level. Rogues have a class feature that gives them an additional skill point at every odd level after first level. (3, 5, 7, 9, 11, 13, 15, 17, and 19) Characters can also get additional skill points by taking the Open Minded feat. Costs At first level when characters are buying their skills they get a bonus to buying their class skills. Class skills get a free skill point added to them when bought. [CODE]Skill Cost Skill Rating 0 skill points Untrained 1 skill point Poor 2 skill points Average 3 skill points Good 4 skill points Supreme[/CODE] [CODE]Skill Rating Bonuses Level Sprm Good Avrg Poor Untrnd 1 +4 +3 +2 +1 +0 2 +5 +4 +3 +1 +0 3 +6 +5 +3 +2 +0 4 +7 +6 +4 +2 +1 5 +8 +6 +4 +3 +1 6 +9 +7 +5 +3 +1 7 +10 +8 +5 +3 +2 8 +11 +9 +6 +4 +2 9 +12 +9 +6 +4 +2 10 +13 +10 +7 +5 +3 11 +14 +11 +7 +5 +3 12 +15 +12 +8 +6 +3 13 +16 +12 +8 +6 +4 14 +17 +13 +9 +6 +4 15 +18 +14 +9 +7 +4 16 +19 +15 +10 +7 +5 17 +20 +15 +10 +8 +5 18 +21 +16 +11 +8 +5 19 +22 +17 +11 +9 +6 20 +23 +18 +12 +9 +6[/CODE] Barbarian- Class skills are: Athletics, Awareness, Drive, Handle Animal, Intimidate, Ride, Weaponscraft, and Wilderness Lore. Bard- Class skills are: Act, Agility, Athletics, Awareness, Bluff, Common Knowledge, Concentration, Diplomacy, Finery, Language, Music, Pilot, Sense Motive, Sleight of Hand, Sneak, and Spellcraft. Cleric- Class skills are: Building, Common Knowledge, Concentration, Diplomacy, Heal, Spellcraft, Supernatural Lore, and Weaponscraft. Domain Skills: Animal or Plant Domain adds Handle Animal and Wilderness Lore, Knowledge Domain adds Language, Travel Domain adds Drive, Pilot and Ride, and Trickery Domain adds Act, Bluff, and Sneak. Druid- Class skills are: Alchemy, Athletics, Awareness, Concentration, Diplomacy, Handle Animal, Heal, Ride, Spellcraft, and Wilderness Lore. Fighter- Class skills are: Athletics, Building, Drive, Handle Animal, Intimidate, Pilot, Ride, Warcraft, and Weaponscraft. Monk- Class skills are: Agility, Athletics, Awareness, Concentration, Diplomacy, Supernatural Knowledge, Sense Motive, and Sneak. Paladin- Class skills are: Common Knowledge, Concentration, Diplomacy, Handle Animal, Heal, Ride, Sense Motive, Warcraft, and Weaponscraft. Ranger- Class skills are: Athletics, Awareness, Building, Concentration, Handle Animal, Heal, Ride, Search, Sneak, Warcraft, and Wilderness Lore. Rogue- Class skills are: Act, Agility, Athletics, Awareness, Bluff, Common Knowledge, Diplomacy, Disable Device, Drive, Engineering, Finery, Intimidate, Music, Pilot, Search, Sense Motive, Sleight of Hand, and Sneak. Sorcerer- Class skills are: Alchemy, Awareness, Diplomacy, Concentration, Spellcraft, Supernatural Lore. Wizard- Class skills are: Alchemy, Common Knowledge, Concentration, Engineering, Language, Spellcraft, and Supernatural Lore. Sadrik [/QUOTE]
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