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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="titus171" data-source="post: 9868846" data-attributes="member: 7056575"><p>Follow the Kickstarter <a href="https://www.kickstarter.com/projects/lonecolossusgames/one-of-us-will-die?ref=26t2ay" target="_blank">HERE</a>!</p><p></p><p>[ATTACH=full]430912[/ATTACH]</p><p></p><p>What is <strong>One of Us Will Die</strong>?</p><p><em>One of Us Will Die</em> is a fast, tense, and emotionally-charged tabletop roleplaying game where one player begins the game knowing their character will die, and the others must uncover the truth before the final scene. Created by Filipino game designer Titus Villanueva III and to be published internationally by Lone Colossus Games, the game blends social deduction, cinematic storytelling, and psychological drama into unforgettable 3–5 hour sessions.</p><p>At the start of each session, players are secretly assigned one of three roles:</p><ul> <li data-xf-list-type="ul">The Mark — destined to die and quietly steering their character toward their fate</li> <li data-xf-list-type="ul">The Traitor — who can identify and kill the Mark first</li> <li data-xf-list-type="ul">The Adventurer — who can save the Mark at the cost of their own character’s life</li> </ul><p>To fulfill their role, players must complete “Milestones”, unique story goals tied to their chosen Archetype. These arcs drive the tension upward as the doomed ending approaches.</p><p></p><p>The game uses minimal math, archetype-driven character sheets, and world-building questions to build a unique story every time. The focus is pure narrative: drama, moral tension, and character conflict.</p><p></p><p>Follow the Kickstarter <a href="https://www.kickstarter.com/projects/lonecolossusgames/one-of-us-will-die?ref=26t2ay" target="_blank">HERE</a>!</p><p>One of Us Will Die is “setting-ambiguous,” making it easy to run as horror, fantasy, mystery, adventure, or even pulp. </p><p></p><p>The game's layout and illustrations are being created by Daniel Comerci, and Cassie Walker, a therapist specialized in trauma, consultant for suicide prevention, Death Doula, and lover of social deduction and horror will be providing sensitivity consulting for the game as a whole.</p><p></p><p>One of Us Will Die Will Feature:</p><ul> <li data-xf-list-type="ul">15 archetypes for players to choose from</li> <li data-xf-list-type="ul">10 one-shot scenarios</li> <li data-xf-list-type="ul">5 cosmic horror scenarios that form a full campaign</li> <li data-xf-list-type="ul">A bestiary with 70+ adversaries, including creatures from Filipino folklore</li> <li data-xf-list-type="ul">And a progressive campaign mode that keeps every reveal fresh</li> </ul></blockquote><p></p>
[QUOTE="titus171, post: 9868846, member: 7056575"] Follow the Kickstarter [URL='https://www.kickstarter.com/projects/lonecolossusgames/one-of-us-will-die?ref=26t2ay']HERE[/URL]! [ATTACH type="full" size="1024x576"]430912[/ATTACH] What is [B]One of Us Will Die[/B]? [I]One of Us Will Die[/I] is a fast, tense, and emotionally-charged tabletop roleplaying game where one player begins the game knowing their character will die, and the others must uncover the truth before the final scene. Created by Filipino game designer Titus Villanueva III and to be published internationally by Lone Colossus Games, the game blends social deduction, cinematic storytelling, and psychological drama into unforgettable 3–5 hour sessions. At the start of each session, players are secretly assigned one of three roles: [LIST] [*]The Mark — destined to die and quietly steering their character toward their fate [*]The Traitor — who can identify and kill the Mark first [*]The Adventurer — who can save the Mark at the cost of their own character’s life [/LIST] To fulfill their role, players must complete “Milestones”, unique story goals tied to their chosen Archetype. These arcs drive the tension upward as the doomed ending approaches. The game uses minimal math, archetype-driven character sheets, and world-building questions to build a unique story every time. The focus is pure narrative: drama, moral tension, and character conflict. Follow the Kickstarter [URL='https://www.kickstarter.com/projects/lonecolossusgames/one-of-us-will-die?ref=26t2ay']HERE[/URL]! One of Us Will Die is “setting-ambiguous,” making it easy to run as horror, fantasy, mystery, adventure, or even pulp. The game's layout and illustrations are being created by Daniel Comerci, and Cassie Walker, a therapist specialized in trauma, consultant for suicide prevention, Death Doula, and lover of social deduction and horror will be providing sensitivity consulting for the game as a whole. One of Us Will Die Will Feature: [LIST] [*]15 archetypes for players to choose from [*]10 one-shot scenarios [*]5 cosmic horror scenarios that form a full campaign [*]A bestiary with 70+ adversaries, including creatures from Filipino folklore [*]And a progressive campaign mode that keeps every reveal fresh [/LIST] [/QUOTE]
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