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*Pathfinder & Starfinder
new sorc spell list?
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<blockquote data-quote="wuyanei" data-source="post: 2706578" data-attributes="member: 28913"><p>Thread-jack alert!</p><p></p><p>Quite a few tweaks, in fact. Much of this is stolen from various sources, including the enworld community. Thanks, everybody! Couldn't have done it without you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p><strong>A list of my sorcerer class tweaks:</strong></p><p>[sblock]<strong>Skill points:</strong> 4 + Int mod</p><p></p><p><strong>Class skills:</strong> Add Knowledge(the planes), intimidate, diplomacy, and UMD as class skills.</p><p></p><p><strong>Spell-per-day:</strong> The sorcerer gets 0 spells-per-day in a new spell-level at each odd level (so the sorcerer advances as fast as a wizard if he has high enough Cha). The sorcerer only get his bonus spell slot in spell-levels that he get 0 spells per day.</p><p></p><p><strong>Spells Known:</strong> As listed below (based on the spontaneous divine caster):</p><p></p><p>[code]Table: Sorcerer Spells Known</p><p> ———————— Spells Known —–———————</p><p>Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th</p><p>1st 4 2 — — — — — — — —</p><p>2nd 5 2 — — — — — — — —</p><p>3rd 5 3 1[size=1][sup]1[/sup][/size] — — — — — — —</p><p>4th 6 3 1 — — — — — — —</p><p>5th 6 4 2 1[size=1][sup]1[/sup][/size] — — — — — —</p><p>6th 7 4 2 1 — — — — — —</p><p>7th 7 5 3 2 1[size=1][sup]1[/sup][/size] — — — — —</p><p>8th 8 5 3 2 1 — — — — —</p><p>9th 8 5 4 3 2 1[size=1][sup]1[/sup][/size] — — — —</p><p>10th 9 5 4 3 2 1 — — — —</p><p>11th 9 5 5 4 3 2 1[size=1][sup]1[/sup][/size] — — —</p><p>12th 9 5 5 4 3 2 1 — — —</p><p>13th 9 5 5 4 4 3 2 1[size=1][sup]1[/sup][/size] — —</p><p>14th 9 5 5 4 4 3 2 1 — —</p><p>15th 9 5 5 4 4 4 3 2 1[size=1][sup]1[/sup][/size] —</p><p>16th 9 5 5 4 4 4 3 2 1 —</p><p>17th 9 5 5 4 4 4 3 3 2 1[size=1][sup]1[/sup][/size]</p><p>18th 9 5 5 4 4 4 3 3 2 1</p><p>19th 9 5 5 4 4 4 3 3 3 2</p><p>20th 9 5 5 4 4 4 3 3 3 3</p><p>[size=1][sup]1[/sup][/size] Provided the sorcerer has high enough Charisma score to have a bonus spell of this level.[/code]</p><p></p><p><strong>Spells:</strong> There is no sorcerer spell-list as such. A spell is not considered on a particular sorcerer’s spell list unless he has learned to cast that spell. This means that a sorcerer cannot use most spell trigger or spell completion items unless he knows that specific spell, or unless he succeeds at a UMD check.</p><p></p><p>A sorcerer learns to use his innate arcane power to sculpt effects that emulate arcane spells, divine spells, draconic spells, or even Charisma-based spell-like abilities of magical creatures (always subject to DM approval). If a sorcerer emulates a bardic spell, he is subject to the same restrictions as a bard when casting that spell (no Silence Spell, for example). If a sorcerer emulates a divine spell, he is subject to the same alignment restrictions as a divine spellcaster. Most (but not all) sorcerers draw their spells primarily from the sorcerer/wizard spell list.</p><p></p><p>Adapting a new spell or spell-like ability to become a sorcerer spell is game-mechanically the same as researching a new spell. Only after a sorcerer learns to cast a spell is that spell considered to be on his spell list. The only exception to this rule is the <em>read magic</em> spell, which is always considered to be on any sorcerer’s spell list, whether he can cast that spell or not. Many sorcerers take a level of wizard, representing formal arcane schooling of some sort. <...the rest are the same as the old rules...></p><p></p><p><strong>Eschew Materials:</strong> Sorcerers do not use material components when casting spells. However, they still require foci. If a spell has a costly material component, instead of providing this, the sorcerer must spend experience points equal to one-tenth of the cost (in gp) of the material component needed.</p><p></p><p><strong>Bonus Feats:</strong> At 5th, 10th, 15th, and 20th level, a sorcerer gains a bonus feat. At each such opportunity, she can choose a metamagic feat, a draconic feat, or Spell Schooling. The sorcerer must still meet all prerequisites for a bonus feat, including caster level minimums.</p><p></p><p>These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The sorcerer is not limited to the categories of metamagic feats, draconic feats, or Spell Schooling when choosing these feats.</p><p></p><p><strong>New Feats:</strong></p><p></p><p><strong>Spell Schooling</strong> <span style="font-size: 9px">[SPECIAL]</span></p><p><strong>Prerequisite</strong>: Sorcerer level 1st.</p><p><strong>Benefit</strong>: Choose a spell list, such as bard, cleric, druid or wizard. You may consider three spell levels of spells from that spell list to be on your personal spell list. For example, if you take this feat once, and choose the Wizard spell list, all 0th, 1st, and 2nd level wizard spells are considered to be on your personal spell list. If you take this feat for the wizard spell list again, all 0th thru 5th level wizard spells are considered to be on your personal spell list.</p><p><strong>Normal</strong>: Without this feat, only spells that you actually know are considered to be on your spell list.</p><p><strong>Special:</strong> You may take this feat more than once. Each time, you may choose a perviously chosen spell list and add three more levels of spells from that spell list to your personal list, or you may choose a different spell list.[/sblock]</p><p></p><p>Happy gaming!</p><p>Yanei Wu</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2706578, member: 28913"] Thread-jack alert! Quite a few tweaks, in fact. Much of this is stolen from various sources, including the enworld community. Thanks, everybody! Couldn't have done it without you! :D [b]A list of my sorcerer class tweaks:[/b] [sblock][b]Skill points:[/b] 4 + Int mod [b]Class skills:[/b] Add Knowledge(the planes), intimidate, diplomacy, and UMD as class skills. [b]Spell-per-day:[/b] The sorcerer gets 0 spells-per-day in a new spell-level at each odd level (so the sorcerer advances as fast as a wizard if he has high enough Cha). The sorcerer only get his bonus spell slot in spell-levels that he get 0 spells per day. [b]Spells Known:[/b] As listed below (based on the spontaneous divine caster): [code]Table: Sorcerer Spells Known ———————— Spells Known —–——————— Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 4 2 — — — — — — — — 2nd 5 2 — — — — — — — — 3rd 5 3 1[size=1][sup]1[/sup][/size] — — — — — — — 4th 6 3 1 — — — — — — — 5th 6 4 2 1[size=1][sup]1[/sup][/size] — — — — — — 6th 7 4 2 1 — — — — — — 7th 7 5 3 2 1[size=1][sup]1[/sup][/size] — — — — — 8th 8 5 3 2 1 — — — — — 9th 8 5 4 3 2 1[size=1][sup]1[/sup][/size] — — — — 10th 9 5 4 3 2 1 — — — — 11th 9 5 5 4 3 2 1[size=1][sup]1[/sup][/size] — — — 12th 9 5 5 4 3 2 1 — — — 13th 9 5 5 4 4 3 2 1[size=1][sup]1[/sup][/size] — — 14th 9 5 5 4 4 3 2 1 — — 15th 9 5 5 4 4 4 3 2 1[size=1][sup]1[/sup][/size] — 16th 9 5 5 4 4 4 3 2 1 — 17th 9 5 5 4 4 4 3 3 2 1[size=1][sup]1[/sup][/size] 18th 9 5 5 4 4 4 3 3 2 1 19th 9 5 5 4 4 4 3 3 3 2 20th 9 5 5 4 4 4 3 3 3 3 [size=1][sup]1[/sup][/size] Provided the sorcerer has high enough Charisma score to have a bonus spell of this level.[/code] [b]Spells:[/b] There is no sorcerer spell-list as such. A spell is not considered on a particular sorcerer’s spell list unless he has learned to cast that spell. This means that a sorcerer cannot use most spell trigger or spell completion items unless he knows that specific spell, or unless he succeeds at a UMD check. A sorcerer learns to use his innate arcane power to sculpt effects that emulate arcane spells, divine spells, draconic spells, or even Charisma-based spell-like abilities of magical creatures (always subject to DM approval). If a sorcerer emulates a bardic spell, he is subject to the same restrictions as a bard when casting that spell (no Silence Spell, for example). If a sorcerer emulates a divine spell, he is subject to the same alignment restrictions as a divine spellcaster. Most (but not all) sorcerers draw their spells primarily from the sorcerer/wizard spell list. Adapting a new spell or spell-like ability to become a sorcerer spell is game-mechanically the same as researching a new spell. Only after a sorcerer learns to cast a spell is that spell considered to be on his spell list. The only exception to this rule is the [i]read magic[/i] spell, which is always considered to be on any sorcerer’s spell list, whether he can cast that spell or not. Many sorcerers take a level of wizard, representing formal arcane schooling of some sort. <...the rest are the same as the old rules...> [b]Eschew Materials:[/b] Sorcerers do not use material components when casting spells. However, they still require foci. If a spell has a costly material component, instead of providing this, the sorcerer must spend experience points equal to one-tenth of the cost (in gp) of the material component needed. [b]Bonus Feats:[/b] At 5th, 10th, 15th, and 20th level, a sorcerer gains a bonus feat. At each such opportunity, she can choose a metamagic feat, a draconic feat, or Spell Schooling. The sorcerer must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels. The sorcerer is not limited to the categories of metamagic feats, draconic feats, or Spell Schooling when choosing these feats. [b]New Feats:[/b] [b]Spell Schooling[/b] [size=1][SPECIAL][/size] [b]Prerequisite[/b]: Sorcerer level 1st. [b]Benefit[/b]: Choose a spell list, such as bard, cleric, druid or wizard. You may consider three spell levels of spells from that spell list to be on your personal spell list. For example, if you take this feat once, and choose the Wizard spell list, all 0th, 1st, and 2nd level wizard spells are considered to be on your personal spell list. If you take this feat for the wizard spell list again, all 0th thru 5th level wizard spells are considered to be on your personal spell list. [b]Normal[/b]: Without this feat, only spells that you actually know are considered to be on your spell list. [b]Special:[/b] You may take this feat more than once. Each time, you may choose a perviously chosen spell list and add three more levels of spells from that spell list to your personal list, or you may choose a different spell list.[/sblock] Happy gaming! Yanei Wu [/QUOTE]
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