Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Archetype: Instinctual
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jago" data-source="post: 6910109" data-attributes="member: 6855130"><p>I HAVE BEEN SUMMONED.</p><p></p><p>But not by a Sorcerer. They have no summoning spells ... Sigh.</p><p></p><p></p><p>Anyway, on to the meat.</p><p></p><p><strong>[Instinctive Casting] </strong>Starting at first level, you have no need for verbal, somatic, or material components when casting your sorcerer spells. <span style="color: #0000FF">I like the idea of getting rid of Material Components,</span><span style="color: #FF0000"> but this also basically gets rid of Subtle Spell ... Since Subtle Spell allows you to cast without Verbal or Somatic components. </span><span style="color: #0000FF">Just getting rid of Material Components alone is a <em>huge</em> benefit because then a Sorcerer cannot really be disarmed, and can be far more subtle without needing the Metamagic (you walk into a meeting with literally no weapons or items ... but you can still basically cast at will).</span></p><p></p><p></p><p><strong>[Made of Magic] </strong>Starting at sixth level, you can use your physical reserves to fuel your magic. When you are in your own body and form, you can convert HP to sorcery points as a bonus action on a 1:1 basis. Your HP maximum is reduced by the same amount. Once reduced, your HP maximum cannot be restored by any means except rest. You regain points equal to your Charisma modifier (with a minimum of +1) each time you complete a long rest. <span style="color: #0000FF">Just to clarify here: You're saying your HP Max increases by Cha Mod after a Long Rest if you've burned it to fuel Sorcery Points? </span><span style="color: #FF0000">I think this also needs a caveat that, like Font of Magic, makes sure you can't have more Sorcery Points than your level permits ... </span><span style="color: #0000FF">But I love the idea of literally burning up your body to burn other things <em>moar</em>.</span></p><p></p><p></p><p><strong>[Magic Eater] </strong>Starting at fourteenth level, you can absorb hostile magic and turn it to your own ends. When a spell is cast that targets only you, you can use your reaction to absorb the spell, nullifying its effects and giving you as many sorcery points as the spell's level. If this would take you above your sorcery point maximum, lose the extra points and suffer the effects of a Feeblemind spell, DC 10 + (level of the absorbed spell). <span style="color: #FF0000"><em>Feeblemind</em> is a <em>very</em> strong penalty for an ability like this. I don't think <em>any</em> other class or Archetype is punished so harshly for a Feature, especially when <em>Feeblemind</em> is an Intelligence Save ... which your lay Sorcerer is probably not that great at. </span><span style="color: #0000FF">As an Alternative, seeing as we already have a "Lose Max HP Mechanic", how about this:</span></p><p><span style="color: #0000FF"></span><span style="color: #696969">You can absorb hostile magic and turn it to your own ends. When a spell is cast that targets only you, you can use your reaction to make a Charisma Save, DC 10 + (level of the Spell). On a success, you nullify the spell's effects and gain as many sorcery points as the spell's level. If the absorbed Sorcery Points would put you over your Sorcery Point Maxmimum, your Max HP is decreased by the excess, recovering on a Long Rest as per the <em>Made of Magic</em> feature.</span></p><p><span style="color: #696969">On a failed save, you suffer the spell's effect and have Disadvantage on any Save the spell would force you to make.</span></p><p><span style="color: #696969"></span></p><p></p><p><strong>[Magical Virtuoso] </strong>Starting at eighteenth level, your magical coordination improves. Like a musician playing two different instruments at once, once per short rest you can cast a sorcerer spell that requires concentration without losing concentration on another sorcerer spell that you are already concentrating on. If you lose concentration following that point, both spells end. <span style="color: #0000FF">Good Capstone ability. Strong and flavorful to the "Instinctive Caster" archetype here.</span></p></blockquote><p></p>
[QUOTE="Jago, post: 6910109, member: 6855130"] I HAVE BEEN SUMMONED. But not by a Sorcerer. They have no summoning spells ... Sigh. Anyway, on to the meat. [B][Instinctive Casting] [/B]Starting at first level, you have no need for verbal, somatic, or material components when casting your sorcerer spells. [COLOR=#0000FF]I like the idea of getting rid of Material Components,[/COLOR][COLOR=#FF0000] but this also basically gets rid of Subtle Spell ... Since Subtle Spell allows you to cast without Verbal or Somatic components. [/COLOR][COLOR=#0000FF]Just getting rid of Material Components alone is a [I]huge[/I] benefit because then a Sorcerer cannot really be disarmed, and can be far more subtle without needing the Metamagic (you walk into a meeting with literally no weapons or items ... but you can still basically cast at will).[/COLOR] [B][Made of Magic] [/B]Starting at sixth level, you can use your physical reserves to fuel your magic. When you are in your own body and form, you can convert HP to sorcery points as a bonus action on a 1:1 basis. Your HP maximum is reduced by the same amount. Once reduced, your HP maximum cannot be restored by any means except rest. You regain points equal to your Charisma modifier (with a minimum of +1) each time you complete a long rest. [COLOR=#0000FF]Just to clarify here: You're saying your HP Max increases by Cha Mod after a Long Rest if you've burned it to fuel Sorcery Points? [/COLOR][COLOR=#FF0000]I think this also needs a caveat that, like Font of Magic, makes sure you can't have more Sorcery Points than your level permits ... [/COLOR][COLOR=#0000FF]But I love the idea of literally burning up your body to burn other things [I]moar[/I].[/COLOR] [B][Magic Eater] [/B]Starting at fourteenth level, you can absorb hostile magic and turn it to your own ends. When a spell is cast that targets only you, you can use your reaction to absorb the spell, nullifying its effects and giving you as many sorcery points as the spell's level. If this would take you above your sorcery point maximum, lose the extra points and suffer the effects of a Feeblemind spell, DC 10 + (level of the absorbed spell). [COLOR=#FF0000][I]Feeblemind[/I] is a [I]very[/I] strong penalty for an ability like this. I don't think [I]any[/I] other class or Archetype is punished so harshly for a Feature, especially when [I]Feeblemind[/I] is an Intelligence Save ... which your lay Sorcerer is probably not that great at. [/COLOR][COLOR=#0000FF]As an Alternative, seeing as we already have a "Lose Max HP Mechanic", how about this: [/COLOR][COLOR=#696969]You can absorb hostile magic and turn it to your own ends. When a spell is cast that targets only you, you can use your reaction to make a Charisma Save, DC 10 + (level of the Spell). On a success, you nullify the spell's effects and gain as many sorcery points as the spell's level. If the absorbed Sorcery Points would put you over your Sorcery Point Maxmimum, your Max HP is decreased by the excess, recovering on a Long Rest as per the [I]Made of Magic[/I] feature. On a failed save, you suffer the spell's effect and have Disadvantage on any Save the spell would force you to make. [/COLOR][COLOR=#696969][/COLOR] [B][Magical Virtuoso] [/B]Starting at eighteenth level, your magical coordination improves. Like a musician playing two different instruments at once, once per short rest you can cast a sorcerer spell that requires concentration without losing concentration on another sorcerer spell that you are already concentrating on. If you lose concentration following that point, [COLOR=#0000FF][/COLOR]both spells end. [COLOR=#0000FF]Good Capstone ability. Strong and flavorful to the "Instinctive Caster" archetype here.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Archetype: Instinctual
Top