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General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Archetype: Instinctual
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6910119" data-attributes="member: 6787650"><p>[MENTION=6855130]Jago[/MENTION],</p><p></p><p>1.) I don't have a problem with making Subtle Spell redundant for this archetype; after all, Mage Armor is (almost) redundant for a Dragon Sorcerer, and Heighten Spell is kind of redundant for a Wild Sorcerer (it's <em>not</em> redundant because you can stack Heighten + Bend Luck, but Bend Luck is almost strictly better than Heighten).</p><p></p><p>2.) All right, let's rephrase it as "When you are in your own body and form, you can convert HP to sorcery points as a bonus action on a 1:1 basis up<em> to your normal sorcery point maximum</em>." Strictly speaking that's redundant, because the Sorcery Points feature already says "You can never have more sorcery points than shown on the table for your level," but one thing I've learned from the 5E PHB's poor writing is that there is absolutely no harm in repeating a rule text for clarity.</p><p></p><p>And yes, you're interpreting my intent for HP Max correctly. Perhaps that needs a rephrase or a rule rewrite to be simpler?</p><p></p><p>3.) The Feeblemind is supposed to be the equivalent of a Staff of the Magi's Retributive Strike--but it will almost never come into play, because you just won't <em>eat</em> magic when you're already full. I'm therefore not too concerned about the harshness. I'm more concerned about effects on campaign playstyle, e.g. if suddenly no one ever plays any spellcaster except a Fighter 2/Instinctive Sorcerer X multiclass, I would consider that a problem. But I don't think Magic Eater is good enough to create that effect.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6910119, member: 6787650"] [MENTION=6855130]Jago[/MENTION], 1.) I don't have a problem with making Subtle Spell redundant for this archetype; after all, Mage Armor is (almost) redundant for a Dragon Sorcerer, and Heighten Spell is kind of redundant for a Wild Sorcerer (it's [I]not[/I] redundant because you can stack Heighten + Bend Luck, but Bend Luck is almost strictly better than Heighten). 2.) All right, let's rephrase it as "When you are in your own body and form, you can convert HP to sorcery points as a bonus action on a 1:1 basis up[I] to your normal sorcery point maximum[/I]." Strictly speaking that's redundant, because the Sorcery Points feature already says "You can never have more sorcery points than shown on the table for your level," but one thing I've learned from the 5E PHB's poor writing is that there is absolutely no harm in repeating a rule text for clarity. And yes, you're interpreting my intent for HP Max correctly. Perhaps that needs a rephrase or a rule rewrite to be simpler? 3.) The Feeblemind is supposed to be the equivalent of a Staff of the Magi's Retributive Strike--but it will almost never come into play, because you just won't [I]eat[/I] magic when you're already full. I'm therefore not too concerned about the harshness. I'm more concerned about effects on campaign playstyle, e.g. if suddenly no one ever plays any spellcaster except a Fighter 2/Instinctive Sorcerer X multiclass, I would consider that a problem. But I don't think Magic Eater is good enough to create that effect. [/QUOTE]
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New Sorcerer Archetype: Instinctual
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