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General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Archetype: Instinctual
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<blockquote data-quote="OB1" data-source="post: 6910202" data-attributes="member: 6796241"><p>Love this idea Hemlock! I have a couple of suggestions for it.</p><p></p><p></p><p></p><p>Instinctive Casting - Perhaps the instinctive caster is not allowed to learn spells that have a material component with a GP equivalent cost. Instead, perhaps they get 1 additional spell known at 1st, 7th and 13th levels. The spell at 7th can be from the Warlock list, and the spell at 13th can be from the Wizard list. It may be enough just to give them the extra known spell at 1, 7 and 13, but I like the idea that since they are giving up certain spells, they get access to a few more choices.</p><p></p><p>Made of Magic - What if they spend Hit Die for this instead? In combat, they can spend 1 die as a bonus action and must roll the result. During a short rest, they can spend as many die as they have and can reroll a result of 1 or 2. I think this makes for an interesting decision point between healing themselves and hurting others more, and may be easier to track on the character sheet.</p></blockquote><p></p>
[QUOTE="OB1, post: 6910202, member: 6796241"] Love this idea Hemlock! I have a couple of suggestions for it. Instinctive Casting - Perhaps the instinctive caster is not allowed to learn spells that have a material component with a GP equivalent cost. Instead, perhaps they get 1 additional spell known at 1st, 7th and 13th levels. The spell at 7th can be from the Warlock list, and the spell at 13th can be from the Wizard list. It may be enough just to give them the extra known spell at 1, 7 and 13, but I like the idea that since they are giving up certain spells, they get access to a few more choices. Made of Magic - What if they spend Hit Die for this instead? In combat, they can spend 1 die as a bonus action and must roll the result. During a short rest, they can spend as many die as they have and can reroll a result of 1 or 2. I think this makes for an interesting decision point between healing themselves and hurting others more, and may be easier to track on the character sheet. [/QUOTE]
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New Sorcerer Archetype: Instinctual
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