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New Sorcerer Archetype: Instinctual
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<blockquote data-quote="MoonSong" data-source="post: 6910212" data-attributes="member: 6689464"><p>Well, I have some stories and in them I like to describe the way things work, like in one there is a power that is explicitly the full opposite of magic and they interact in strange ways, or in other certain creatures are basically immature angels, ... but I'm babbling. So in short:</p><p></p><p>In stories focusing on witches, each witch is unique with magic being a reflection of her personality. But they can be roughly grouped according to the things they normally do (I have used these guidelines to help players pick thematic stuff for a campaign, just short of actually writing the speciffic spell lists): </p><p></p><p>Attuners: Masters of a single element/thing. Cannot do much with things not related to their element, but they can do almost anything with their element (Metal, wood, fabric, fire, water, toys, books, whatever)</p><p>Dreamers: They are masters of the ethereal stuff, be it dreams, thoughts, illusions, visions and stuff. But have a hard time affecting physical things </p><p>Shapers/manifesters: They create and manifest things, from illusions, spirits to physical items -but not necessarily mundane items- and creatures. Controlling and breaking stuff is another story.</p><p>Controllers: They won't create anything ex-nihilo, but can manipulate and bend whatever thing they wish</p><p>Warpers: They basically transmute, alter, warp, crush mater and space.</p><p></p><p>Each of these things is basically a different spell list, maybe attuners is many similar spell lists instead. The advantage to schools is that schools are explicative but not necessarily thematic -and we don't need yet another way the sorcerer is like a wizard mini-. This way we also have more balanced lists that allow certain flexibility.</p><p></p><p>For example Controllers will know certain transmutation spells related to manipulation while warpers those related to transform stuff but won''t know the enchantment spells that dreamers and controllers do. in turn dreamers can do illusions just like shapers, but not summonings (which they will have in common with warpers.) Attuners on the other hand can do basically anything as long as it is related to their attuned element.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6910212, member: 6689464"] Well, I have some stories and in them I like to describe the way things work, like in one there is a power that is explicitly the full opposite of magic and they interact in strange ways, or in other certain creatures are basically immature angels, ... but I'm babbling. So in short: In stories focusing on witches, each witch is unique with magic being a reflection of her personality. But they can be roughly grouped according to the things they normally do (I have used these guidelines to help players pick thematic stuff for a campaign, just short of actually writing the speciffic spell lists): Attuners: Masters of a single element/thing. Cannot do much with things not related to their element, but they can do almost anything with their element (Metal, wood, fabric, fire, water, toys, books, whatever) Dreamers: They are masters of the ethereal stuff, be it dreams, thoughts, illusions, visions and stuff. But have a hard time affecting physical things Shapers/manifesters: They create and manifest things, from illusions, spirits to physical items -but not necessarily mundane items- and creatures. Controlling and breaking stuff is another story. Controllers: They won't create anything ex-nihilo, but can manipulate and bend whatever thing they wish Warpers: They basically transmute, alter, warp, crush mater and space. Each of these things is basically a different spell list, maybe attuners is many similar spell lists instead. The advantage to schools is that schools are explicative but not necessarily thematic -and we don't need yet another way the sorcerer is like a wizard mini-. This way we also have more balanced lists that allow certain flexibility. For example Controllers will know certain transmutation spells related to manipulation while warpers those related to transform stuff but won''t know the enchantment spells that dreamers and controllers do. in turn dreamers can do illusions just like shapers, but not summonings (which they will have in common with warpers.) Attuners on the other hand can do basically anything as long as it is related to their attuned element. [/QUOTE]
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