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New Sorcerer Archetype: Instinctual
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6910214" data-attributes="member: 6787650"><p>After thinking it over, I believe I have two issues with this approach:</p><p></p><p>(1) It's a straight power gain, and I'm trying to avoid making homebrew that's obviously better than PHB material. You're giving up a handful of spells (chosen haphazardly, since there's no apparently rhyme or reason to which spells require material components--Clairvoyance obviously doesn't have material components for balance reasons) and in exchange you gain a sizable boost to both spells known and the size of your spell list. This probably would make this archetype a dominant choice. My powergamer instincts certainly think so, anyway. Fighter 1/Warlock 2/Instinctual Sorcerer X would become my go-to sorlock specification, and I don't want that to be the case.</p><p></p><p>I actually want the Instinctual Sorlock to be mostly fluff. Personally I probably wouldn't use <em>any</em> of its abilities while playing except "I shoot Fire Bolt out of my eyes!"/"I make a spider-man gesture and a Web shoots out to ensnare the orcs". Made of Magic would only get used for character-defining moments of heroic sacrifice, and Magic Eater's main contribution would be to make me spend sorcery points early and often to stay hungry just in case. But free Warlock and Wizard spells? I would use those <em>all </em>the time. (Fear and Wall of Force spring immediately to mind, although Magic Jar is competitive too, especially with my high Charisma save.)</p><p></p><p>(2) Minor issue, but I don't see how to word it concisely, which hints to me that it may be conceptually complicated too. It would at least triple the word count of Instinctive Casting.</p><p></p><p></p><p></p><p>Possibly. I'm not 100% happy with Made of Magic, partly because of word count issue and partly because it introduces a new mechanic. It might be simpler to let them burn Constitution instead of HP, and let Con come back at a rate of one per long rest.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6910214, member: 6787650"] After thinking it over, I believe I have two issues with this approach: (1) It's a straight power gain, and I'm trying to avoid making homebrew that's obviously better than PHB material. You're giving up a handful of spells (chosen haphazardly, since there's no apparently rhyme or reason to which spells require material components--Clairvoyance obviously doesn't have material components for balance reasons) and in exchange you gain a sizable boost to both spells known and the size of your spell list. This probably would make this archetype a dominant choice. My powergamer instincts certainly think so, anyway. Fighter 1/Warlock 2/Instinctual Sorcerer X would become my go-to sorlock specification, and I don't want that to be the case. I actually want the Instinctual Sorlock to be mostly fluff. Personally I probably wouldn't use [I]any[/I] of its abilities while playing except "I shoot Fire Bolt out of my eyes!"/"I make a spider-man gesture and a Web shoots out to ensnare the orcs". Made of Magic would only get used for character-defining moments of heroic sacrifice, and Magic Eater's main contribution would be to make me spend sorcery points early and often to stay hungry just in case. But free Warlock and Wizard spells? I would use those [I]all [/I]the time. (Fear and Wall of Force spring immediately to mind, although Magic Jar is competitive too, especially with my high Charisma save.) (2) Minor issue, but I don't see how to word it concisely, which hints to me that it may be conceptually complicated too. It would at least triple the word count of Instinctive Casting. Possibly. I'm not 100% happy with Made of Magic, partly because of word count issue and partly because it introduces a new mechanic. It might be simpler to let them burn Constitution instead of HP, and let Con come back at a rate of one per long rest. [/QUOTE]
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