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General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Archetype: Instinctual
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<blockquote data-quote="OB1" data-source="post: 6910230" data-attributes="member: 6796241"><p>[MENTION=6787650]Hemlock[/MENTION]</p><p></p><p>1 - Yeah, I thought it might be a bit overboard, and really, getting to use subtle spell on every spell cast probably makes up for the few spells you would no longer have access to.</p><p></p><p>2 - I think Con is better than HP, but I still like the Hit Die solution since it's grounded in a mechanic that already exists. To really mirror it, you could just make it so that on a short rest, the Instinctive Sorcerer can spend hit die to recover sorcery points instead of hit points, and leave it at that. Simple, effective, and likely maddening for the player to decide what they want to do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I am 100% going to offer a version of this archetype in my campaign. I think it really captures the mutant superhero feel.</p></blockquote><p></p>
[QUOTE="OB1, post: 6910230, member: 6796241"] [MENTION=6787650]Hemlock[/MENTION] 1 - Yeah, I thought it might be a bit overboard, and really, getting to use subtle spell on every spell cast probably makes up for the few spells you would no longer have access to. 2 - I think Con is better than HP, but I still like the Hit Die solution since it's grounded in a mechanic that already exists. To really mirror it, you could just make it so that on a short rest, the Instinctive Sorcerer can spend hit die to recover sorcery points instead of hit points, and leave it at that. Simple, effective, and likely maddening for the player to decide what they want to do :) I am 100% going to offer a version of this archetype in my campaign. I think it really captures the mutant superhero feel. [/QUOTE]
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New Sorcerer Archetype: Instinctual
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