Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Archetype: Instinctual
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCosmicKid" data-source="post: 6910234" data-attributes="member: 6683613"><p>Good ideas.</p><p></p><p>I don't have any particular concerns about breaking the concentration rules at level 18. By that level characters are doing all kinds of crazy things. I actually prefer the effect to your alternative of double casting; it's more unique. (Although if I <em>had</em> to nitpick -- and I do -- I'd say it feels more like a bard ability, especially the way you've written it.)</p><p></p><p>I'm more concerned with Made of Magic and Magic Eater. Trading life points at will for power points is a highly abusable effect in almost any game where those concepts exist. (If you play Magic: the Gathering, you may have heard of Necropotence.) So that sets off alarm bells. And it breaks the normal daily limitations on spell slots wide open. Or, to be more precise, because the burnt hit points recover so slowly, it lets you borrow power from future days. No longer can you just "go nova" and be done for the rest of the day; you can "go supernova" and be done for the rest of the <em>week</em>. This extension of resource management beyond the adventuring day may rub some people's design philosophies the wrong way. I'm going to be frank, though: I think it has potential. It just needs to be very, very carefully balanced.</p><p>[sblock]I'm tinkering with a class -- name to be determined, but think Cthulhu mythos scholar. Their spells are so alien and dreamlike that they sometimes forget them when they cast them, old-school Vancian style. When they do, the casting doesn't cost a spell slot. But they relearn spells at a much slower rate than they recover slots, and don't have complete control over what they learn.[/sblock]</p><p></p><p>As for Magic Eater, what it amounts to as far as I can tell is a reliable near-immunity to targeted spell effects that actually rewards you for spending sorcery points, which you want to do anyway, and feeds you even more of them. I would change it in one of a few ways: give it a short rest or long rest use limit; make it cost sorcery points instead of provide them; put a check on it a la <em>counterspell</em> to make it riskier; or make it involuntary, so you run a real risk of hitting the overload penalty. And speaking of the overload penalty, you seem to be struggling with the <em>feeblemind</em> effect. Given how physical this sorcerer is in theme, I might switch it from a mental effect to a physical one, something like, "You lose all your sorcery points and your hit point maximum is reduced by the number of sorcery points you lost".</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6910234, member: 6683613"] Good ideas. I don't have any particular concerns about breaking the concentration rules at level 18. By that level characters are doing all kinds of crazy things. I actually prefer the effect to your alternative of double casting; it's more unique. (Although if I [I]had[/I] to nitpick -- and I do -- I'd say it feels more like a bard ability, especially the way you've written it.) I'm more concerned with Made of Magic and Magic Eater. Trading life points at will for power points is a highly abusable effect in almost any game where those concepts exist. (If you play Magic: the Gathering, you may have heard of Necropotence.) So that sets off alarm bells. And it breaks the normal daily limitations on spell slots wide open. Or, to be more precise, because the burnt hit points recover so slowly, it lets you borrow power from future days. No longer can you just "go nova" and be done for the rest of the day; you can "go supernova" and be done for the rest of the [I]week[/I]. This extension of resource management beyond the adventuring day may rub some people's design philosophies the wrong way. I'm going to be frank, though: I think it has potential. It just needs to be very, very carefully balanced. [sblock]I'm tinkering with a class -- name to be determined, but think Cthulhu mythos scholar. Their spells are so alien and dreamlike that they sometimes forget them when they cast them, old-school Vancian style. When they do, the casting doesn't cost a spell slot. But they relearn spells at a much slower rate than they recover slots, and don't have complete control over what they learn.[/sblock] As for Magic Eater, what it amounts to as far as I can tell is a reliable near-immunity to targeted spell effects that actually rewards you for spending sorcery points, which you want to do anyway, and feeds you even more of them. I would change it in one of a few ways: give it a short rest or long rest use limit; make it cost sorcery points instead of provide them; put a check on it a la [I]counterspell[/I] to make it riskier; or make it involuntary, so you run a real risk of hitting the overload penalty. And speaking of the overload penalty, you seem to be struggling with the [I]feeblemind[/I] effect. Given how physical this sorcerer is in theme, I might switch it from a mental effect to a physical one, something like, "You lose all your sorcery points and your hit point maximum is reduced by the number of sorcery points you lost". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Archetype: Instinctual
Top