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General Tabletop Discussion
*Dungeons & Dragons
New Sorcerer Concept for Review
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 26604" data-attributes="member: 546"><p>I would give them the following:</p><p></p><p>No arcane armor penalty for casting in armor. The sorcerer's power comes from inside, not from complex arcane gestures. All sorcerer spells are as easy to cast as point and click... Verbal and Somatic components are extremely simple, such as pointing at the target and screaming "DIE IN THE NAME OF MY FATHER, ABRAXAS!" or glaring and cursing "Fool! You will do as I command! On your knees!" There are never any complicated Latin words or mumbo-jumbo to be memorized; the sorcerer just thinks of the effect (spell) they want and force it to happen. Any gestures or words are merely props to help him channel (cast) the energy (spell) correctly.</p><p></p><p>Bluff, Diplomacy, Gather Information, Intimidate, Perform are now considered class skills.</p><p></p><p>FREE BONUS FEATS at Level 1:</p><p></p><p>Eschew Material Components (Lords of Darkness)</p><p>No need for material components ever; does not increase spell level.</p><p></p><p>Spell Thematics (Magic of Faerun)</p><p>Spells fit the theme of the sorcerer's bloodline; does not increase spell level or alter anything but the spell's appearance.</p><p></p><p>REMOVE</p><p>Summon Familiar</p><p>Bloodline abilities (all)</p><p></p><p>LIMITED SPELL ACCESS</p><p>Similar to the old 2e concept of spheres, the sorcerer could only learn spells from two schools of magic (appropriate to his bloodline).</p><p></p><p>Note: I do not think the bloodline school restrictions in the original post make much sense and would not limit the sorcerer's choice in that manner.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 26604, member: 546"] I would give them the following: No arcane armor penalty for casting in armor. The sorcerer's power comes from inside, not from complex arcane gestures. All sorcerer spells are as easy to cast as point and click... Verbal and Somatic components are extremely simple, such as pointing at the target and screaming "DIE IN THE NAME OF MY FATHER, ABRAXAS!" or glaring and cursing "Fool! You will do as I command! On your knees!" There are never any complicated Latin words or mumbo-jumbo to be memorized; the sorcerer just thinks of the effect (spell) they want and force it to happen. Any gestures or words are merely props to help him channel (cast) the energy (spell) correctly. Bluff, Diplomacy, Gather Information, Intimidate, Perform are now considered class skills. FREE BONUS FEATS at Level 1: Eschew Material Components (Lords of Darkness) No need for material components ever; does not increase spell level. Spell Thematics (Magic of Faerun) Spells fit the theme of the sorcerer's bloodline; does not increase spell level or alter anything but the spell's appearance. REMOVE Summon Familiar Bloodline abilities (all) LIMITED SPELL ACCESS Similar to the old 2e concept of spheres, the sorcerer could only learn spells from two schools of magic (appropriate to his bloodline). Note: I do not think the bloodline school restrictions in the original post make much sense and would not limit the sorcerer's choice in that manner. [/QUOTE]
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