Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New sorcerer variant (need comments)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Draugin" data-source="post: 951788" data-attributes="member: 12173"><p>It's okay, but I don't like the energy substitution part... if a sorcerer chose "sound" or "force" he would be far more powerful. I like your concept as a variant of my variant though, so I'll consider it more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Maybe we should think at a list of themes, but without a too complicated system (I thought about a system based on spell chains and spell themes, but it was too much different).</p><p>BTW, this is the same thing Monte Cook's doing with the Witch on his Arcana Unearthed so maybe before starting this path I'll wait and see.</p><p></p><p>I also thought about the "must cast spells" part, but I discarded it. I don't like too many restrictions. It would be as saying that barbarian's rage ends if he doesn't fight. It would put restrictions on many other interesting uses and RP opportunities aside of combat.</p><p></p><p>I don't like the damage part, but I like very much the "Unbreakable casting" (or something like that). Maybe +10 to Concentration checks though, so a massive damage could distract you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't like the part that every sorcerer has Eschew Materials. Maybe some of them truly master magic only with their bodies and their will, but some others are children of their time and think (erroneously) that they need some "special focus" in order to cast a spell. And in fact, they're so determined that they can't cast spells without them.</p><p>I'd also permit them to craft items and normally use magic items (except scrolls). Frankly, I think that a few of them will ever take any item creation feat, so I don't see that as a balancing factor, only as a unneded restriction.</p><p></p><p>Maybe you're right at finding some other restriction, but I don't feel that he's so unbalanced.</p><p>Thank you for your work and ideas anyway, it was a pleasure to read and comment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Draugin, post: 951788, member: 12173"] It's okay, but I don't like the energy substitution part... if a sorcerer chose "sound" or "force" he would be far more powerful. I like your concept as a variant of my variant though, so I'll consider it more. :) Maybe we should think at a list of themes, but without a too complicated system (I thought about a system based on spell chains and spell themes, but it was too much different). BTW, this is the same thing Monte Cook's doing with the Witch on his Arcana Unearthed so maybe before starting this path I'll wait and see. I also thought about the "must cast spells" part, but I discarded it. I don't like too many restrictions. It would be as saying that barbarian's rage ends if he doesn't fight. It would put restrictions on many other interesting uses and RP opportunities aside of combat. I don't like the damage part, but I like very much the "Unbreakable casting" (or something like that). Maybe +10 to Concentration checks though, so a massive damage could distract you. :) I don't like the part that every sorcerer has Eschew Materials. Maybe some of them truly master magic only with their bodies and their will, but some others are children of their time and think (erroneously) that they need some "special focus" in order to cast a spell. And in fact, they're so determined that they can't cast spells without them. I'd also permit them to craft items and normally use magic items (except scrolls). Frankly, I think that a few of them will ever take any item creation feat, so I don't see that as a balancing factor, only as a unneded restriction. Maybe you're right at finding some other restriction, but I don't feel that he's so unbalanced. Thank you for your work and ideas anyway, it was a pleasure to read and comment. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New sorcerer variant (need comments)
Top