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New Sorcerors are too "vulgar"
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<blockquote data-quote="MoonSong" data-source="post: 6003043" data-attributes="member: 6689464"><p>On the opposite side. I love Bards, my first D&D character was a Bard, they are awesome on all editions [I've played]. I think they rocked on 4e, but I like more 3rd edition bards and second edition Minstrels. Despite being made of pure fun, the 4e Bard feels incomplete, neglected and not social enough, had the design team focussed on keeping the musical flavor of bards things would have been very different, to me fourth edition provides the most dissapointment all around:</p><p> </p><p>-4e is the first one to provide differentiated stats for different musical instruments, yet removed all mechanical significance they had in previous editions. </p><p> </p><p>- A big oportunity was lost when they decided to name Bard powers as "spells" rather than "Songs"</p><p> </p><p>-The class description mentions musical instruments as potential implements for bards, yet only a token amount of them were provided and none of them was scalable, so no luck, if you were a bard you were stuck witht the bland wands or the weapons arbitrarily designated as "Songblades" or "Songbows", I still can't understand how allowing a bard to use any musical instrument as an implement form 1st level would have broken anything.</p><p> </p><p>-The class description mentions Bard-exclusive rituals, and some of them where in fact fairly good, but it creates a big problem, suddenly how good a bard performs is no longer tied to charisma, but rather to Intelligence, a Bard's musical talent should lead him into the arcane, not the other way around.</p><p> </p><p>-Bards get a token bonus to diplomacy as a power, fair enough, then when you reach second level you find only one of the many utilities has out of combat uses, and that only one other utility has out of combat uses, very bad for a class that traditionaly had been socially oriented. </p><p> </p><p>-Bardic Knowledge results good, yet boring.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6003043, member: 6689464"] On the opposite side. I love Bards, my first D&D character was a Bard, they are awesome on all editions [I've played]. I think they rocked on 4e, but I like more 3rd edition bards and second edition Minstrels. Despite being made of pure fun, the 4e Bard feels incomplete, neglected and not social enough, had the design team focussed on keeping the musical flavor of bards things would have been very different, to me fourth edition provides the most dissapointment all around: -4e is the first one to provide differentiated stats for different musical instruments, yet removed all mechanical significance they had in previous editions. - A big oportunity was lost when they decided to name Bard powers as "spells" rather than "Songs" -The class description mentions musical instruments as potential implements for bards, yet only a token amount of them were provided and none of them was scalable, so no luck, if you were a bard you were stuck witht the bland wands or the weapons arbitrarily designated as "Songblades" or "Songbows", I still can't understand how allowing a bard to use any musical instrument as an implement form 1st level would have broken anything. -The class description mentions Bard-exclusive rituals, and some of them where in fact fairly good, but it creates a big problem, suddenly how good a bard performs is no longer tied to charisma, but rather to Intelligence, a Bard's musical talent should lead him into the arcane, not the other way around. -Bards get a token bonus to diplomacy as a power, fair enough, then when you reach second level you find only one of the many utilities has out of combat uses, and that only one other utility has out of combat uses, very bad for a class that traditionaly had been socially oriented. -Bardic Knowledge results good, yet boring. [/QUOTE]
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New Sorcerors are too "vulgar"
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