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New Sorcerous Origin - Arcane Soul
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<blockquote data-quote="Jago" data-source="post: 6917325" data-attributes="member: 6855130"><p>Thanks for the input, folks! Let's get to work.</p><p></p><p></p><p></p><p></p><p>This was kind of the idea: The increased SP is generally there to use the extra features, as I feel the idea of only finishing with 20 SP, a 1st Level Spell costs 2 of those, and most Metamagic is only going to eat 1, you're basically going with Metamagic every time. I wanted something that would help expand what, precisely, SP can do, but that also meant that the class would need a few extra things to spend it on. Even if all you're really doing is just constantly creating Spell Slots or constantly Casting things you don't Know, I don't inherently see that as soooo unbalancing because you're still paying a limited cost that only refreshes once per day.</p><p></p><p></p><p></p><p>The "paying points twice" is only going to occur if you choose to use 1 of the 3 Ritual Spells on the Sorcerer spell list. I just wanted to cover the bases that you <em>can</em> do this ... but I don't realistically see that as occurring too often. I imagine most people would choose the more useful Ritual Spells.</p><p></p><p>As Sorcerers <em>generally</em> do not gain a lot of utilitarian spells, this was my attempt to make them somewhat appealing in that you can nab some fun things like <em>Comprehend Languages</em> with your super Charisma Score, and you're saving the Spell Slot, which is the big factor. You're still paying the SP, which I guess a better balancer would be you increase the SP Cost? But the idea was to give a small repertoire of spells that aren't going to eat your Spell Slots that allow you some utilitarian functionality (but you'll never eclipse like a Wizard with that).</p><p></p><p>A general idea I would think to help balance this would be to make it where you can't use Spell Slots to cast these: SP only, and double the SP cost, so again: we have a <em>lot</em> of SP, but also a lot to spend it on.</p><p></p><p></p><p></p><p>I would lean towards keeping the defensive ability then and dropping the offensive. Thank you for your input on that.</p><p></p><p></p><p></p><p>Thank you! I kinda figured that spellcaster balance basically dissolves at this level anyway, so might as well give something really neat to spend all that SP on.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I do find the 14th level ability can be adjusted to just have the defensive ability, as it focuses far more on the concept of "Spend SP to do things" that the rest of the archetype follows.</p><p></p><p></p><p></p><p>The expanded spell access and Metamagic features <em>need</em> that extra SP to use. While I admit that yes, you're gaining effectively double the SP of any other Sorcerer, the magic is essentially your only benefit and you are also (I hope) spending SP far more than any other Sorcerer. You're making Spell Slots, you're empowering Rituals, you're casting spells outside your list, you're fueling Metmagic: My impression was that because the options to spend SP on were larger, a smaller amount of SP would cripple to archetype by not really allowing you to do anything with it.</p><p></p><p>Should the other abilities, instead of being fueled by SP, be more of like a "Once Per Rest" or "Cha times per day" feature, then, in your opinion?</p><p></p><p></p><p></p><p>Hm. This miiiight be a good addition as it gives yet more things to spend the SP on. Make it like 10 SP to do this and it's generally a "We <em>really</em> need this spell!" feature as even at level 20, that's eating 1/4 of your SP. Nice idea!</p></blockquote><p></p>
[QUOTE="Jago, post: 6917325, member: 6855130"] Thanks for the input, folks! Let's get to work. This was kind of the idea: The increased SP is generally there to use the extra features, as I feel the idea of only finishing with 20 SP, a 1st Level Spell costs 2 of those, and most Metamagic is only going to eat 1, you're basically going with Metamagic every time. I wanted something that would help expand what, precisely, SP can do, but that also meant that the class would need a few extra things to spend it on. Even if all you're really doing is just constantly creating Spell Slots or constantly Casting things you don't Know, I don't inherently see that as soooo unbalancing because you're still paying a limited cost that only refreshes once per day. The "paying points twice" is only going to occur if you choose to use 1 of the 3 Ritual Spells on the Sorcerer spell list. I just wanted to cover the bases that you [I]can[/I] do this ... but I don't realistically see that as occurring too often. I imagine most people would choose the more useful Ritual Spells. As Sorcerers [I]generally[/I] do not gain a lot of utilitarian spells, this was my attempt to make them somewhat appealing in that you can nab some fun things like [I]Comprehend Languages[/I] with your super Charisma Score, and you're saving the Spell Slot, which is the big factor. You're still paying the SP, which I guess a better balancer would be you increase the SP Cost? But the idea was to give a small repertoire of spells that aren't going to eat your Spell Slots that allow you some utilitarian functionality (but you'll never eclipse like a Wizard with that). A general idea I would think to help balance this would be to make it where you can't use Spell Slots to cast these: SP only, and double the SP cost, so again: we have a [I]lot[/I] of SP, but also a lot to spend it on. I would lean towards keeping the defensive ability then and dropping the offensive. Thank you for your input on that. Thank you! I kinda figured that spellcaster balance basically dissolves at this level anyway, so might as well give something really neat to spend all that SP on. I do find the 14th level ability can be adjusted to just have the defensive ability, as it focuses far more on the concept of "Spend SP to do things" that the rest of the archetype follows. The expanded spell access and Metamagic features [I]need[/I] that extra SP to use. While I admit that yes, you're gaining effectively double the SP of any other Sorcerer, the magic is essentially your only benefit and you are also (I hope) spending SP far more than any other Sorcerer. You're making Spell Slots, you're empowering Rituals, you're casting spells outside your list, you're fueling Metmagic: My impression was that because the options to spend SP on were larger, a smaller amount of SP would cripple to archetype by not really allowing you to do anything with it. Should the other abilities, instead of being fueled by SP, be more of like a "Once Per Rest" or "Cha times per day" feature, then, in your opinion? Hm. This miiiight be a good addition as it gives yet more things to spend the SP on. Make it like 10 SP to do this and it's generally a "We [I]really[/I] need this spell!" feature as even at level 20, that's eating 1/4 of your SP. Nice idea! [/QUOTE]
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