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General Tabletop Discussion
*Pathfinder & Starfinder
New SoulKnife prestige class
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<blockquote data-quote="Nifft" data-source="post: 1527115" data-attributes="member: 6562"><p>My idea was to make sure that the Soulknife could still manifest useful powers (note the "Manifester" ability at 1st level), just in case he wanted to fight with Inertial Armor or whatnot instead of leather. However, I did NOT want him to be as strong as the Warmind, since he gets no power progression outside of Expanded Knowlege.</p><p></p><p>Tumble is on the pre-req list for flavor reasons. It could be deleted without harming the power balance. You're right -- I should lower the requirements to 3+ ranks so it's viable to take as a cross-class skill.</p><p></p><p>You're also right about the Longsword form. I just forgot about it, since the Bastard Sword is just so muich better. Thanks!</p><p></p><p>The idea behind d6 HD + 9 "Bonus PP" feats + Manifester is to force hard but rewarding feat choices on the Soul Knife. Imagine that you qualify for the class ASAP -- you will NOT have been able to take every Mind Blade enhancement Feat! So, you can take Expanded Knowlege to boost your power list, <em>or</em> take Psionic Talent and seriously boost your number of PP/day, <em>or</em> take a Mind Blade enhancement feat, <em>or</em> take one of the many other cool [Psionic] feats. Does that make sense?</p><p></p><p>Now, to be fair: I think you've done a good job with your version -- I think you've successfully condensed the official XPH Soulknife into a 10-level PrC that's not unbalanced -- but I really, really hate the official XPH Soulknife, so it's hard for me to judge your version impartially. You make it back into a PrC, which is sane -- a new core class that's so focused is just stupid, IMNSHO. I hate "Knife to the Soul" -- remember, you can add "Wounding" to your Mindblade at +2 enhamcement equivalent, and that's 1 point of Con damage every strike -- MUCH more useful than blowing your wad on a single shot. I <em>hate</em> Bladewind. It's already a Feat, for cryin' out loud! I <em>hate</em> any 1/day super strong abilities for Fighter-types. 1/day power is a feature of <em>spellcasters</em>.</p><p></p><p>If you were to improve the official XPH Soulknife, I'd do the following:</p><p>- Grant a fixed PP/day bonus progression.</p><p>- Grant a Manifester level progression at every level except 1st.</p><p>- Grant some bonus Feats, so they could take Expanded Knowlege if they wanted.</p><p>- Put Knife to the Soul in as a bonus Power, which costs 11 Power Points to use as a Swift action.</p><p>- Put Bladewind in as a bonus Power, which costs a lot of Power Points -- maybe 17 -- to use as a full attack action.</p><p></p><p>(So long as you're requiring a manifester level, you might as well grant powers instead of stupid 1/day abilities that the player tracks separately.)</p><p></p><p>I hope that despite my bitterness I've been helpful! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1527115, member: 6562"] My idea was to make sure that the Soulknife could still manifest useful powers (note the "Manifester" ability at 1st level), just in case he wanted to fight with Inertial Armor or whatnot instead of leather. However, I did NOT want him to be as strong as the Warmind, since he gets no power progression outside of Expanded Knowlege. Tumble is on the pre-req list for flavor reasons. It could be deleted without harming the power balance. You're right -- I should lower the requirements to 3+ ranks so it's viable to take as a cross-class skill. You're also right about the Longsword form. I just forgot about it, since the Bastard Sword is just so muich better. Thanks! The idea behind d6 HD + 9 "Bonus PP" feats + Manifester is to force hard but rewarding feat choices on the Soul Knife. Imagine that you qualify for the class ASAP -- you will NOT have been able to take every Mind Blade enhancement Feat! So, you can take Expanded Knowlege to boost your power list, [i]or[/i] take Psionic Talent and seriously boost your number of PP/day, [i]or[/i] take a Mind Blade enhancement feat, [i]or[/i] take one of the many other cool [Psionic] feats. Does that make sense? Now, to be fair: I think you've done a good job with your version -- I think you've successfully condensed the official XPH Soulknife into a 10-level PrC that's not unbalanced -- but I really, really hate the official XPH Soulknife, so it's hard for me to judge your version impartially. You make it back into a PrC, which is sane -- a new core class that's so focused is just stupid, IMNSHO. I hate "Knife to the Soul" -- remember, you can add "Wounding" to your Mindblade at +2 enhamcement equivalent, and that's 1 point of Con damage every strike -- MUCH more useful than blowing your wad on a single shot. I [i]hate[/i] Bladewind. It's already a Feat, for cryin' out loud! I [i]hate[/i] any 1/day super strong abilities for Fighter-types. 1/day power is a feature of [i]spellcasters[/i]. If you were to improve the official XPH Soulknife, I'd do the following: - Grant a fixed PP/day bonus progression. - Grant a Manifester level progression at every level except 1st. - Grant some bonus Feats, so they could take Expanded Knowlege if they wanted. - Put Knife to the Soul in as a bonus Power, which costs 11 Power Points to use as a Swift action. - Put Bladewind in as a bonus Power, which costs a lot of Power Points -- maybe 17 -- to use as a full attack action. (So long as you're requiring a manifester level, you might as well grant powers instead of stupid 1/day abilities that the player tracks separately.) I hope that despite my bitterness I've been helpful! :) -- N [/QUOTE]
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