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General Tabletop Discussion
*Pathfinder & Starfinder
New specialization rules... whadd'ya think?
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<blockquote data-quote="mirivor" data-source="post: 1658478" data-attributes="member: 7478"><p>Way back in the days of basic Dungeons and Dragons, a character could devote multiple proficiencies to his weapon as he progressed in level. The more slots that you devoted, the more stuff you could do. As a rough example, a person with 1 slot into shortsword would deal 1D6 damage, 2 slots would deal 2D6, 3 slots would deal 4D6, and so on. The limit was called Grand Master and I believe that it was six slots. Not every slot increased damage, however. Some weapons, such as the trident, granted a chance to effectively grapple your opponent with your weapon, or you would deal extra damage on a certain kind of strike. So such a chart might look like this:</p><p></p><p>Longsword</p><p></p><p>1 slot - Proficient (standard)</p><p>2 slots - specialized: +1D4 damage</p><p>3 slots - improved specialization: + 2D4 damage</p><p>4 slots - master: +2D6 damage</p><p>etc.</p><p></p><p>I do not have the older basic books to reference the rules, but it was something like that... I just remember that it was very cool. What do you guys and girls think of a system like that for 3.5? It allows characters to get beyond that same old die roll for damage, giving warrior types a little sneak attack/fireball type fun with the 3 or 4 dice that he may get. I have been considerig adopting that old system and was curious as to what others thought.</p><p></p><p>As a side note, the extra dice would act just like sneak attack dice in that they would not be multiplied for criticals and such. Later!</p></blockquote><p></p>
[QUOTE="mirivor, post: 1658478, member: 7478"] Way back in the days of basic Dungeons and Dragons, a character could devote multiple proficiencies to his weapon as he progressed in level. The more slots that you devoted, the more stuff you could do. As a rough example, a person with 1 slot into shortsword would deal 1D6 damage, 2 slots would deal 2D6, 3 slots would deal 4D6, and so on. The limit was called Grand Master and I believe that it was six slots. Not every slot increased damage, however. Some weapons, such as the trident, granted a chance to effectively grapple your opponent with your weapon, or you would deal extra damage on a certain kind of strike. So such a chart might look like this: Longsword 1 slot - Proficient (standard) 2 slots - specialized: +1D4 damage 3 slots - improved specialization: + 2D4 damage 4 slots - master: +2D6 damage etc. I do not have the older basic books to reference the rules, but it was something like that... I just remember that it was very cool. What do you guys and girls think of a system like that for 3.5? It allows characters to get beyond that same old die roll for damage, giving warrior types a little sneak attack/fireball type fun with the 3 or 4 dice that he may get. I have been considerig adopting that old system and was curious as to what others thought. As a side note, the extra dice would act just like sneak attack dice in that they would not be multiplied for criticals and such. Later! [/QUOTE]
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Community
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*Pathfinder & Starfinder
New specialization rules... whadd'ya think?
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