I wrote this up for a villainous spellcaster I am working on whose combat magics are predominantly necromantic. I like to try to stick with one theme for spellcasters, and in her case it was largely level drain (her go-to combat spell is an Empowered enervation). Since the only spells of that type, Enervation and Energy Drain, work on only one target, and no self-respecting spellcaster is going to be without an area-effect spell, I am thinking of giving her this:
Ansina’s Shadow Storm
Necromancy
Level: Wiz/Sor-9
Components: V, S
Casting Time: 1 full round
Range: Medium (100’ + 10’/level)
Area: 30’-radius spread
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
Developed by Ansina as a way to both rapidly and efficiently kill commoners and reduce the effectiveness of tougher opponents, Ansina’s Shadow Storm creates an explosion of negative energy centered around a point she specifies. All creatures within the explosion must make a Fortitude save or receive 1d4 negative levels.
If a creature has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 competence penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spels or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
Assuming the subject survives, he or she regains the lost levels after a number of hours equal to the caster’s caster level.
What do you think? Too good? Not good enough?
Pheonix
Ansina’s Shadow Storm
Necromancy
Level: Wiz/Sor-9
Components: V, S
Casting Time: 1 full round
Range: Medium (100’ + 10’/level)
Area: 30’-radius spread
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
Developed by Ansina as a way to both rapidly and efficiently kill commoners and reduce the effectiveness of tougher opponents, Ansina’s Shadow Storm creates an explosion of negative energy centered around a point she specifies. All creatures within the explosion must make a Fortitude save or receive 1d4 negative levels.
If a creature has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 competence penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spels or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
Assuming the subject survives, he or she regains the lost levels after a number of hours equal to the caster’s caster level.
What do you think? Too good? Not good enough?
Pheonix