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New Spell: Blood Pulse
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7138169" data-attributes="member: 6787650"><p>Oh, one other thing: if each droplet is full of unstable, explosive energy, maybe necrotic damage is not the best damage type. Radiant or maybe even thunder (for explosive) might be better.</p><p></p><p>And one more thing: if you're letting the players "find" the spell as treasure, make it any level you want. The feedback I'm giving above is my feel for the "natural" level of the spell, but I let players research spells at lower levels than their natural difficulty at an increased cost/DC, or a higher level at a decreased cost/DC. In my mind, that's why Fireball, Wall of Force and Absorb Elements are unusually strong spells for their level, because someone at some point in the past devoted some serious energy to optimizing the spells down to a lower level; while Drawmij's Instant Summons is pretty worthless mainly because someone with plenty of high-level spell slots just needed a quick-and-dirty one-off spell, so researched a 3rd level spell at 6th level just to get it done cheaper/quicker.</p><p></p><p>So if you gave this spell (as originally written, as a 3rd level spell) to your players in treasure, I'd be all for it. Your necromancer should be very excited and I'd be fine with that. It's the wizard equivalent of finding a +1 sword.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7138169, member: 6787650"] Oh, one other thing: if each droplet is full of unstable, explosive energy, maybe necrotic damage is not the best damage type. Radiant or maybe even thunder (for explosive) might be better. And one more thing: if you're letting the players "find" the spell as treasure, make it any level you want. The feedback I'm giving above is my feel for the "natural" level of the spell, but I let players research spells at lower levels than their natural difficulty at an increased cost/DC, or a higher level at a decreased cost/DC. In my mind, that's why Fireball, Wall of Force and Absorb Elements are unusually strong spells for their level, because someone at some point in the past devoted some serious energy to optimizing the spells down to a lower level; while Drawmij's Instant Summons is pretty worthless mainly because someone with plenty of high-level spell slots just needed a quick-and-dirty one-off spell, so researched a 3rd level spell at 6th level just to get it done cheaper/quicker. So if you gave this spell (as originally written, as a 3rd level spell) to your players in treasure, I'd be all for it. Your necromancer should be very excited and I'd be fine with that. It's the wizard equivalent of finding a +1 sword. [/QUOTE]
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