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New Spell: Breath of Winter
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<blockquote data-quote="domino" data-source="post: 2211215" data-attributes="member: 28855"><p>A spell I've developed. Opinions would be welcome.</p><p> </p><p><strong>Breath of Winter</strong></p><p> </p><p><em>Evocation (cold)</em></p><p> </p><p><strong>Level</strong>: Sor/Wiz 4 </p><p><strong>Components</strong>: V, M</p><p><strong>Casting Time</strong>: 1 standard action</p><p><strong>Range</strong>: See text </p><p><strong>Target, Effect, or Area:</strong> See text </p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> See Text</p><p><strong>Spell Resistance:</strong> See Text</p><p> </p><p>This spell allows the user to exhale a very cold stream of air from his or her mouth. This has several effects, only one can be used at a time.</p><p> </p><p>First, the stream allows the caster to freeze one square of a size equal to the size of the character of water per caster level (max 10 squares) into a sheet of ice solid enough to support the character and his medium load. (larger characters have greater lung capacity, and can freeze more water. And it's a balance thing)</p><p> </p><p>The freezing effect can also be used against solid surfaces and objects, covering them in a thick, icy rime. This has the same effect as the grease spell.</p><p> </p><p>Third, if concentrated, the stream of air becomes a blast of arctic wind, damaging enemies it is directed at. This has the effect of a ray dealing 5d6 cold damage with a range of close. SR applies.</p><p> </p><p>If that blast is forced into a creature's breathing mechanism (lungs, gills) the must make a fort save, or become stunned for a round, as the moisture in its lungs freezes, preventing it from breathing air. Creatures that do not breath or can survive without air are unaffected. The damage is also dealt. Damage is affected by SR, but the staggering effect is not.</p><p> </p><p>Finally, if the character moves his head, he can cover an area with a radius equal to 5 feet/caster level, max 100ft with the stream of air. This causes all the moisture in the air to freeze, falling to the ground as snow. It also covers all objects and characters in the area with snow as well, outlining any invisible creatures. The snow lasts for 5 rounds, before melting away. Because an area must be covered, the stream of air does not stay on any one creature long enough to do any damage. A character can brush off most of the snow from his or her body in one round, but can do nothing else. His footprints would remain visible, if he were to remain in the area, however. SR does not apply.</p><p> </p><p><em>Material Component</em>: A swallow of water. Swallowed after the verbal component. Not at the same time.</p><p> </p><p> </p><p> </p><p>Opinions? I decided upon the spell level because while it's higher than many of the other spells that mimic its abilities, it has more versatility. </p><p> </p><p>Also, I'm debating keeping the "breathing into another's lungs" thing. It seems a bit too complicated. But I love the idea of kissing someone and then firing a breath weapon into them at point blank range.</p></blockquote><p></p>
[QUOTE="domino, post: 2211215, member: 28855"] A spell I've developed. Opinions would be welcome. [b]Breath of Winter[/b] [i]Evocation (cold)[/i] [b]Level[/b]: Sor/Wiz 4 [b]Components[/b]: V, M [b]Casting Time[/b]: 1 standard action [b]Range[/b]: See text [b]Target, Effect, or Area:[/b] See text [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] See Text [b]Spell Resistance:[/b] See Text This spell allows the user to exhale a very cold stream of air from his or her mouth. This has several effects, only one can be used at a time. First, the stream allows the caster to freeze one square of a size equal to the size of the character of water per caster level (max 10 squares) into a sheet of ice solid enough to support the character and his medium load. (larger characters have greater lung capacity, and can freeze more water. And it's a balance thing) The freezing effect can also be used against solid surfaces and objects, covering them in a thick, icy rime. This has the same effect as the grease spell. Third, if concentrated, the stream of air becomes a blast of arctic wind, damaging enemies it is directed at. This has the effect of a ray dealing 5d6 cold damage with a range of close. SR applies. If that blast is forced into a creature's breathing mechanism (lungs, gills) the must make a fort save, or become stunned for a round, as the moisture in its lungs freezes, preventing it from breathing air. Creatures that do not breath or can survive without air are unaffected. The damage is also dealt. Damage is affected by SR, but the staggering effect is not. Finally, if the character moves his head, he can cover an area with a radius equal to 5 feet/caster level, max 100ft with the stream of air. This causes all the moisture in the air to freeze, falling to the ground as snow. It also covers all objects and characters in the area with snow as well, outlining any invisible creatures. The snow lasts for 5 rounds, before melting away. Because an area must be covered, the stream of air does not stay on any one creature long enough to do any damage. A character can brush off most of the snow from his or her body in one round, but can do nothing else. His footprints would remain visible, if he were to remain in the area, however. SR does not apply. [i]Material Component[/i]: A swallow of water. Swallowed after the verbal component. Not at the same time. Opinions? I decided upon the spell level because while it's higher than many of the other spells that mimic its abilities, it has more versatility. Also, I'm debating keeping the "breathing into another's lungs" thing. It seems a bit too complicated. But I love the idea of kissing someone and then firing a breath weapon into them at point blank range. [/QUOTE]
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