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New Spell Dancer
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<blockquote data-quote="emoplato" data-source="post: 5661856" data-attributes="member: 97812"><p>While I liked the concept, it went in the wrong direction. Also the fact that it was feat heavy and required cross class skills made it utterly useless for most party applications.</p><p>Requirements: Feats- Dodge, Mobility, and any one metamagic feat</p><p>Skills- Concentration 4 ranks, Perform(dance) 6 ranks, Spellcraft 4 ranks</p><p>Spellcasting- able to cast 3rd level spells</p><p>Hit die: d6</p><p>Skills: 4+Int. mod., concentration, jump, tumble, craft, knowledge(arcana), perform, spellcraft, swim, scry, profession, and spot</p><p>BAB: poor</p><p>Fort: poor</p><p>Reflex: good</p><p>Will: good</p><p>Abilities</p><p>Spell levels: they gain full spellcasting of the Spelldancers choice of one previous casting class.</p><p>Spelldance: A spelldance is a special technique in which a Spelldancer uses to enhance their spell casting. In order to perform one they must initiate a perform check(DC 15) as a move action that provokes no attacks of opportunity, maintaining a spelldance requires you to move at least half your speed during a round and not be prone. It also requires not wielding a sheild, only wearing light or no armor, and a not carrying a medium load. While performing the dance they may take tumble checks to avoid attacks of opportunity only for movement at level one. Starting at the first level and every odd level after you gain one use of it a day(5 total). The duration of these uses are half of your perform score. When finished using the dance a Spell Dancer is fatigued for a number of rounds equal to spent dance rounds. They may not use this feature while in the fatigued or exhausted condition. </p><p>At first level while in a spelldance a Spell Dancer may forgo any verbal components in place of additional somatic components created by the dance. They also receive a +1 caster level and +1 DC to any spell they cast.</p><p>Battle Dynamics: At level 2 a Spell dancer can choose to sacrifice a spell as a swift action for their allies in a 60 foot radius to gain an inspiration bonus in attack and damage rolls equal to the spell level sacrificed for one round. If they are in a spelldance they may continue this at half(round down) bonus for one more round. They must be able to see or hear the Spell Dancer for the additional rounds. This is a mind affecting ability Additional rounds come at 6 and 8. They may use this once during a spell dance.</p><p>Fluid casting: At level 3 they may initiate a special maneuver while in a dance which as a standard action they may move up to their speed and cast a spell at the same time. If they trigger an attack of opportunity doing this it is for the spell cast not movement.</p><p>Evasion: At level 4 they get evasion as a Rogue.</p><p>Metamagic dance: At level 5 they may apply metamagic feats, except for quicken and persistent spell, to spells they are about to cast without increasing the level. In order to do this they must dance for a number of rounds equal to the level of the metamagic feat. They may apply it in the next round as a free action. They can continue to act normally within the parameters of the dance however if anything were to interrupt it the levels gained are lost.</p><p>Revitalizing Spirit: At level 6 they may choose to sacrifice a spell as a swift action for their allies within 60 ft to gain an inspiration bonus to their saves and fast healing equal to the spell sacrificed. The same rules as Battle Dynamics. They gain one additional use</p><p>Gypsy fervor: At level 7 They may choose to give a metamagic feat prepared in a dance to a fellow spell caster within 30 feet as a move action that doesn't provoke attacks of opportunity.</p><p>Mystical Projection: If threatened with an attack of opportunity due to spell casting a Spell Dancer may make a tumble check(20+level of spell). If successful you cast normally without provoking the attack. If not successful the spell fails and provoke an attack of opportunity.</p><p>Taking the lead: At level 9 A Spelldancer receives an extra +1 caster level and +1 DC while spelldancing and they can share with allied spell casters within 30 feet and must be able to see them. This is considered a mind affecting ability.</p><p>Arcane Motif: At level 10 a Spelldancer may take one of two options. both of these options may only be used per spelldance.</p><p><em>Enigmatic Flourish</em> If they are a spontaneous caster while in a spell dance they may sacrifice a spell as a swift action for any spell they may have had previously known and stored of equal or lesser level. </p><p><em>Improvised Choreography </em>If they prepare their spells they may sacrifice a spell for any spell of equal or lesser level as if they could cast spontaneously. They may also still use any prepared effects that the sacrificed spell had before so long as it still equals the level of spell. </p><p>If a Spell Dancer can do both they can choose either one. </p><p>I kind of had a hard time not knowing what to cut, so suggestions please.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5661856, member: 97812"] While I liked the concept, it went in the wrong direction. Also the fact that it was feat heavy and required cross class skills made it utterly useless for most party applications. Requirements: Feats- Dodge, Mobility, and any one metamagic feat Skills- Concentration 4 ranks, Perform(dance) 6 ranks, Spellcraft 4 ranks Spellcasting- able to cast 3rd level spells Hit die: d6 Skills: 4+Int. mod., concentration, jump, tumble, craft, knowledge(arcana), perform, spellcraft, swim, scry, profession, and spot BAB: poor Fort: poor Reflex: good Will: good Abilities Spell levels: they gain full spellcasting of the Spelldancers choice of one previous casting class. Spelldance: A spelldance is a special technique in which a Spelldancer uses to enhance their spell casting. In order to perform one they must initiate a perform check(DC 15) as a move action that provokes no attacks of opportunity, maintaining a spelldance requires you to move at least half your speed during a round and not be prone. It also requires not wielding a sheild, only wearing light or no armor, and a not carrying a medium load. While performing the dance they may take tumble checks to avoid attacks of opportunity only for movement at level one. Starting at the first level and every odd level after you gain one use of it a day(5 total). The duration of these uses are half of your perform score. When finished using the dance a Spell Dancer is fatigued for a number of rounds equal to spent dance rounds. They may not use this feature while in the fatigued or exhausted condition. At first level while in a spelldance a Spell Dancer may forgo any verbal components in place of additional somatic components created by the dance. They also receive a +1 caster level and +1 DC to any spell they cast. Battle Dynamics: At level 2 a Spell dancer can choose to sacrifice a spell as a swift action for their allies in a 60 foot radius to gain an inspiration bonus in attack and damage rolls equal to the spell level sacrificed for one round. If they are in a spelldance they may continue this at half(round down) bonus for one more round. They must be able to see or hear the Spell Dancer for the additional rounds. This is a mind affecting ability Additional rounds come at 6 and 8. They may use this once during a spell dance. Fluid casting: At level 3 they may initiate a special maneuver while in a dance which as a standard action they may move up to their speed and cast a spell at the same time. If they trigger an attack of opportunity doing this it is for the spell cast not movement. Evasion: At level 4 they get evasion as a Rogue. Metamagic dance: At level 5 they may apply metamagic feats, except for quicken and persistent spell, to spells they are about to cast without increasing the level. In order to do this they must dance for a number of rounds equal to the level of the metamagic feat. They may apply it in the next round as a free action. They can continue to act normally within the parameters of the dance however if anything were to interrupt it the levels gained are lost. Revitalizing Spirit: At level 6 they may choose to sacrifice a spell as a swift action for their allies within 60 ft to gain an inspiration bonus to their saves and fast healing equal to the spell sacrificed. The same rules as Battle Dynamics. They gain one additional use Gypsy fervor: At level 7 They may choose to give a metamagic feat prepared in a dance to a fellow spell caster within 30 feet as a move action that doesn't provoke attacks of opportunity. Mystical Projection: If threatened with an attack of opportunity due to spell casting a Spell Dancer may make a tumble check(20+level of spell). If successful you cast normally without provoking the attack. If not successful the spell fails and provoke an attack of opportunity. Taking the lead: At level 9 A Spelldancer receives an extra +1 caster level and +1 DC while spelldancing and they can share with allied spell casters within 30 feet and must be able to see them. This is considered a mind affecting ability. Arcane Motif: At level 10 a Spelldancer may take one of two options. both of these options may only be used per spelldance. [I]Enigmatic Flourish[/I] If they are a spontaneous caster while in a spell dance they may sacrifice a spell as a swift action for any spell they may have had previously known and stored of equal or lesser level. [I]Improvised Choreography [/I]If they prepare their spells they may sacrifice a spell for any spell of equal or lesser level as if they could cast spontaneously. They may also still use any prepared effects that the sacrificed spell had before so long as it still equals the level of spell. If a Spell Dancer can do both they can choose either one. I kind of had a hard time not knowing what to cut, so suggestions please. [/QUOTE]
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