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New Spell Dancer
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<blockquote data-quote="Empirate" data-source="post: 5661972" data-attributes="member: 78958"><p>I like the general direction you've taken this, a lot. Congratz for an interesting concept. However, I have serious complaints about game balance, and some comprehension problems:</p><p></p><p>1. The original spelldancer had high prerequisites and few abilities, but the free application of metamagic via spelldance made this worthwhile. To me it would seem the prereq department of your variant makes it very, very easy to enter this class, while it grants many more, and more powerful, abilities. You might want to keep much higher prereqs.</p><p></p><p>2. The way your variant can apply metamagic feats for free comes across as really cheap. The original spelldancer had to make hard checks, and risk taking Con damage, for using it. Even the (widely considered very powerful) Incantatrix must pull off some amazing Spellcraft checks to apply any heavy metamagic for free. Your Spelldancer has no restrictions, other than qualifying for the PrC (easy), and investing a few rounds. It's exceedingly simple to apply Persistent Spell to any spell you like. This is a game-breaker, as far as I'm concerned. You might want to introduce some serious drawbacks to using Metamagic Dance (other than fatigue for a mere few rounds, which is basically a non-issue).</p><p></p><p>3. Some abilities could be better written. I don't comprehend Enigmatic Flourish at all. Battle Dynamics likewise has me scratching my head. Could you elaborate on how these abilities are supposed to work? Most other abilities could do with a little bit of more "rules-y" language, as well: specify which kind of bonus is granted, what the spelldance ability's duration is measured in (rounds, I guess?), what "perform score" you're talking about (ranks? total bonus?). Your specification of what causes attacks of opportunity in the Fluid Casting ability description could be much clearer. Etc.</p><p></p><p>4. You forgot to put down the Spelldancer's class skills.</p><p></p><p>5. Not everybody will have Magic of Faerûn open in front of them. Write out the class's prerequisites instead of referencing the old rulebook.</p><p></p><p>Otherwise, nice work!</p></blockquote><p></p>
[QUOTE="Empirate, post: 5661972, member: 78958"] I like the general direction you've taken this, a lot. Congratz for an interesting concept. However, I have serious complaints about game balance, and some comprehension problems: 1. The original spelldancer had high prerequisites and few abilities, but the free application of metamagic via spelldance made this worthwhile. To me it would seem the prereq department of your variant makes it very, very easy to enter this class, while it grants many more, and more powerful, abilities. You might want to keep much higher prereqs. 2. The way your variant can apply metamagic feats for free comes across as really cheap. The original spelldancer had to make hard checks, and risk taking Con damage, for using it. Even the (widely considered very powerful) Incantatrix must pull off some amazing Spellcraft checks to apply any heavy metamagic for free. Your Spelldancer has no restrictions, other than qualifying for the PrC (easy), and investing a few rounds. It's exceedingly simple to apply Persistent Spell to any spell you like. This is a game-breaker, as far as I'm concerned. You might want to introduce some serious drawbacks to using Metamagic Dance (other than fatigue for a mere few rounds, which is basically a non-issue). 3. Some abilities could be better written. I don't comprehend Enigmatic Flourish at all. Battle Dynamics likewise has me scratching my head. Could you elaborate on how these abilities are supposed to work? Most other abilities could do with a little bit of more "rules-y" language, as well: specify which kind of bonus is granted, what the spelldance ability's duration is measured in (rounds, I guess?), what "perform score" you're talking about (ranks? total bonus?). Your specification of what causes attacks of opportunity in the Fluid Casting ability description could be much clearer. Etc. 4. You forgot to put down the Spelldancer's class skills. 5. Not everybody will have Magic of Faerûn open in front of them. Write out the class's prerequisites instead of referencing the old rulebook. Otherwise, nice work! [/QUOTE]
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