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New Spell: DIE ALONE
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<blockquote data-quote="Anabstercorian" data-source="post: 350652" data-attributes="member: 2550"><p><strong>Die Alone</strong></p><p>Illusion [Glamer, Mind-Affecting]</p><p>Level: Sor/Wiz 8</p><p>Components: V, S, M, Xp</p><p>Casting Time: 1 Standard Action</p><p>Range: Medium (100 ft + 10 ft/level)</p><p>Target: One creature</p><p>Duration: Permanent (See text)</p><p>Saving Throw: Will partial</p><p></p><p>This spell dooms the target to solitude, erecting a barrier of perception between the creature and the rest of the universe. The target can no longer sense any other creature, living or not, in any way, and all other creatures have the same inabilty to sense it. This is an illusion and not a mind affecting effect.</p><p></p><p>The target must make two Will saves when affected by the spell. If the first saving throw is failed, the spell is permanent - Otherwise it only lasts one round. If the second saving throw is failed, then the target will unconsciously avoid touching any other creature, unconsciously avoiding stepping in to them, and is compelled not to leave evidence of its presence such as signs or notes for one day - Otherwise, they may do all of those things for one day. This is a mind-affecting effect. This second save must be repeated daily whether successful or not.</p><p></p><p>This spell is exceptionally difficult to circumvent. Only True Seeing or greater effects can actually see the target, but they must succeed on a caster level check (DC 11 + caster level) against the caster of Die Alone or fail. Only Limited Wish and Discern Location can remotely determine the location of the target. Dispel Magic, Greater Dispel Magic, and Remove Enchantment can all end the spell. Wish and Miracle will not only remotely discern the location of the target but immediately end the spell if it is so desired.</p><p></p><p>Material Components: A two-sided mirror worth 500 GP, which turns black and worthless during the casting.</p><p>XP Cost: 500 XP</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 350652, member: 2550"] [b]Die Alone[/b] Illusion [Glamer, Mind-Affecting] Level: Sor/Wiz 8 Components: V, S, M, Xp Casting Time: 1 Standard Action Range: Medium (100 ft + 10 ft/level) Target: One creature Duration: Permanent (See text) Saving Throw: Will partial This spell dooms the target to solitude, erecting a barrier of perception between the creature and the rest of the universe. The target can no longer sense any other creature, living or not, in any way, and all other creatures have the same inabilty to sense it. This is an illusion and not a mind affecting effect. The target must make two Will saves when affected by the spell. If the first saving throw is failed, the spell is permanent - Otherwise it only lasts one round. If the second saving throw is failed, then the target will unconsciously avoid touching any other creature, unconsciously avoiding stepping in to them, and is compelled not to leave evidence of its presence such as signs or notes for one day - Otherwise, they may do all of those things for one day. This is a mind-affecting effect. This second save must be repeated daily whether successful or not. This spell is exceptionally difficult to circumvent. Only True Seeing or greater effects can actually see the target, but they must succeed on a caster level check (DC 11 + caster level) against the caster of Die Alone or fail. Only Limited Wish and Discern Location can remotely determine the location of the target. Dispel Magic, Greater Dispel Magic, and Remove Enchantment can all end the spell. Wish and Miracle will not only remotely discern the location of the target but immediately end the spell if it is so desired. Material Components: A two-sided mirror worth 500 GP, which turns black and worthless during the casting. XP Cost: 500 XP [/QUOTE]
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New Spell: DIE ALONE
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