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General Tabletop Discussion
*Pathfinder & Starfinder
New Spell - Enchantment Transfer
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<blockquote data-quote="Micp" data-source="post: 5776322" data-attributes="member: 6668605"><p>I don't think you seem to grasp the difference between an artifact and a magical weapon. A magical weapon is a weapon imbued with magical abilities and as such not in itself anything special, whereas an artifact (that may be a weapon) is something that is in itself magical. Take for instance the master sword from the legend of zelda. that is an inherently magical sword. sure it may go through changes during the games, but these are changes no other random sword could go through. as such the master sword is an artifact and no one would be able to transfer it's powers to any other weapon. However a magical sword is something else completely with powers you could potentially mass produce for an army if you had the means. As such i don't see the problem in transferring the imbued effect from one weapon to another. </p><p>If we are to look at it from a metagame point of view it also makes getting loot a lot funnier for the gamers because they are no longer just recieving stuff to sell but recieving stuff they can use which is always more interesting for them. Not to mention it let's the GM better control what buffs he wants their weapons to have. In all the games i have both played and gm'ed we have usually found ways to do this when it was needed, either through magical anvils or whetstones or as a favor from the gods on certain occasions. This way we get a spell to do this for us. Still i would make the spell a higher level or put some limitations on it if it was me.</p></blockquote><p></p>
[QUOTE="Micp, post: 5776322, member: 6668605"] I don't think you seem to grasp the difference between an artifact and a magical weapon. A magical weapon is a weapon imbued with magical abilities and as such not in itself anything special, whereas an artifact (that may be a weapon) is something that is in itself magical. Take for instance the master sword from the legend of zelda. that is an inherently magical sword. sure it may go through changes during the games, but these are changes no other random sword could go through. as such the master sword is an artifact and no one would be able to transfer it's powers to any other weapon. However a magical sword is something else completely with powers you could potentially mass produce for an army if you had the means. As such i don't see the problem in transferring the imbued effect from one weapon to another. If we are to look at it from a metagame point of view it also makes getting loot a lot funnier for the gamers because they are no longer just recieving stuff to sell but recieving stuff they can use which is always more interesting for them. Not to mention it let's the GM better control what buffs he wants their weapons to have. In all the games i have both played and gm'ed we have usually found ways to do this when it was needed, either through magical anvils or whetstones or as a favor from the gods on certain occasions. This way we get a spell to do this for us. Still i would make the spell a higher level or put some limitations on it if it was me. [/QUOTE]
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New Spell - Enchantment Transfer
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