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General Tabletop Discussion
*Pathfinder & Starfinder
New Spell - Enchantment Transfer
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<blockquote data-quote="N'raac" data-source="post: 5776638" data-attributes="member: 6681948"><p>I would go one step further and suggest that the DM who places magic weapons with detailed backstories and unusual, useful abilities that are outside the area of expertise of the PC's, who have been carefully and lovingly crafted by their players every bit as much as the DM has carefully and lovingly crafted that magic item's backstory, he is adopting a very adversarial style.</p><p></p><p>Would you expect to read a fantasy novel where the main warrior protaganist is a well-trained expert Axe Wielder - this is the core of his combat skills - and the Prize Magical Item of the tale (and the realms) is a mace, so the protaganist stuffs it in his backpack since he never really learned how to use a mace beyond clubbing someone? The story, the setting and the characters need to fit together. If I'm looking at the 12th level Axe Specialist and a module with the Magical Maguffin Mace intended for the party warrior, it's about to become the Amazing Axe of Awesomeness so the plot will fit the characters.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5776638, member: 6681948"] I would go one step further and suggest that the DM who places magic weapons with detailed backstories and unusual, useful abilities that are outside the area of expertise of the PC's, who have been carefully and lovingly crafted by their players every bit as much as the DM has carefully and lovingly crafted that magic item's backstory, he is adopting a very adversarial style. Would you expect to read a fantasy novel where the main warrior protaganist is a well-trained expert Axe Wielder - this is the core of his combat skills - and the Prize Magical Item of the tale (and the realms) is a mace, so the protaganist stuffs it in his backpack since he never really learned how to use a mace beyond clubbing someone? The story, the setting and the characters need to fit together. If I'm looking at the 12th level Axe Specialist and a module with the Magical Maguffin Mace intended for the party warrior, it's about to become the Amazing Axe of Awesomeness so the plot will fit the characters. [/QUOTE]
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New Spell - Enchantment Transfer
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