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General Tabletop Discussion
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New Spell: Encumber Gear
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<blockquote data-quote="Sadrik" data-source="post: 6493709" data-attributes="member: 14506"><p>Perhaps each round they make a save and are either encumbered or heavily incumbered and if they make two in a row then they end the effect. make it a 3rd level spell. You could define this spell as a few different things. Phantasmal things from the plane of shadow weighing them down (illusion) (INT save), a curse (Necromancy) (WIS save), physically altering the relative weight of their items (Transmutation) (CON save), a mental lapse (enchantment) (CHA save), or perhaps even by summoning shackles from the ethereal realm (conjuration) (DEX save).</p><p></p><p>One other thing, I think the Disadvantage on CON saves is wrong (PHB errata needed). You do not get poisoned or affected by a death spell easier because you have a large load. For other considerations on this spell here are some other conditions. </p><p></p><p>Encumbered (or do not meet the STR requirement on an armor)</p><p>Your speed drops by 10 feet. (carrying 5 times STR score in weight or more)</p><p></p><p>Encumbered, Heavily</p><p>Your speed drops by 20 feet and you have disadvantage on STR and DEX (and CON?) checks, attacks and saves. (Carrying 10 times STR score in weight or more)</p><p></p><p>Encumbered, Over (conjecture as it does not define what happens)</p><p>Your speed drops to 0 and you fail any STR and DEX (and CON?) checks, attacks, and saves. (Carrying 15 times STR score in weight or more)</p><p></p><p>Armor Non-proficiency (note this does not affect CON saves per PHB)</p><p>Disadvantage on STR and DEX ability checks, saves, and attack rolls. Fail all spellcasting.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6493709, member: 14506"] Perhaps each round they make a save and are either encumbered or heavily incumbered and if they make two in a row then they end the effect. make it a 3rd level spell. You could define this spell as a few different things. Phantasmal things from the plane of shadow weighing them down (illusion) (INT save), a curse (Necromancy) (WIS save), physically altering the relative weight of their items (Transmutation) (CON save), a mental lapse (enchantment) (CHA save), or perhaps even by summoning shackles from the ethereal realm (conjuration) (DEX save). One other thing, I think the Disadvantage on CON saves is wrong (PHB errata needed). You do not get poisoned or affected by a death spell easier because you have a large load. For other considerations on this spell here are some other conditions. Encumbered (or do not meet the STR requirement on an armor) Your speed drops by 10 feet. (carrying 5 times STR score in weight or more) Encumbered, Heavily Your speed drops by 20 feet and you have disadvantage on STR and DEX (and CON?) checks, attacks and saves. (Carrying 10 times STR score in weight or more) Encumbered, Over (conjecture as it does not define what happens) Your speed drops to 0 and you fail any STR and DEX (and CON?) checks, attacks, and saves. (Carrying 15 times STR score in weight or more) Armor Non-proficiency (note this does not affect CON saves per PHB) Disadvantage on STR and DEX ability checks, saves, and attack rolls. Fail all spellcasting. [/QUOTE]
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