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General Tabletop Discussion
*Pathfinder & Starfinder
New Spell: Energise - what levels?
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<blockquote data-quote="Arkhandus" data-source="post: 3563508" data-attributes="member: 13966"><p>Still really poorly worded, and while I kinda understand your spell now, it still doesn't make sense for how it affects undead. Rewording and clarification needed.</p><p></p><p></p><p>At least I now understand what you mean as the intent of the spell, but I think it's really going to hurt a party's capacity to survive or fight multiple battles per day, or a really tough battle, at some point. I dunno without playtesting an actual couple of battles. I guess though your whole reason is to make survival tougher by removing the relative ease of actual healing?</p><p></p><p></p><p>Anyway, three problems I see with it at least from a mechanical standpoint. One, from how I think you describe it working, it means you have to keep record of how many hit points each character and NPC received at each level/hit die. Two, how's this going to affect the use of healing potions? Going to do away with Potions of Cure X Wounds, replace them with Potions of X Energise, that don't actually heal but just toughen you up for a bit? Three, the duration is rather short, so it will be tough to keep anyone Energised for long, and will rapidly use up spell slots if you have to keep re-Energising your party to keep them from dying of the next wound they suffer.</p><p></p><p>Also, question: will the Heal spell remain as-is? Likewise, the Inflict/Harm spells?</p><p></p><p>Oh, also, just thought of this: I don't recall how temporary HP work with regards to an unconscious/dying character, but if you Lesser Energise a dying character for, say, 5 HP, and he's at -9 to begin with, does he revive at first as though he had 5 HP, or does he just get treated as being at -4, losing 1 temporary HP each round until he loses all of them and then loses the last normal HP 1 round later and dying? And what if the Lesser Energise's duration lasts longer than the number of HP it grants remain around (frex, a 4th-level cleric casting it on a 1st-level wizard), to where the person bleeds to death before the spell ends and provides them with the bit of actual healing that it grants when finished?</p><p></p><p>Hmmm....also, does it count as maximizing the 1st-level hit die of a character, since their 1st-level HD is already maximized (and thus apparently grants no benefit with the spell)? So would Tordek in your first example actually be healed of 4 HP at the end, instead of 5, since the first HD was already maximized before the spell affected him?</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3563508, member: 13966"] Still really poorly worded, and while I kinda understand your spell now, it still doesn't make sense for how it affects undead. Rewording and clarification needed. At least I now understand what you mean as the intent of the spell, but I think it's really going to hurt a party's capacity to survive or fight multiple battles per day, or a really tough battle, at some point. I dunno without playtesting an actual couple of battles. I guess though your whole reason is to make survival tougher by removing the relative ease of actual healing? Anyway, three problems I see with it at least from a mechanical standpoint. One, from how I think you describe it working, it means you have to keep record of how many hit points each character and NPC received at each level/hit die. Two, how's this going to affect the use of healing potions? Going to do away with Potions of Cure X Wounds, replace them with Potions of X Energise, that don't actually heal but just toughen you up for a bit? Three, the duration is rather short, so it will be tough to keep anyone Energised for long, and will rapidly use up spell slots if you have to keep re-Energising your party to keep them from dying of the next wound they suffer. Also, question: will the Heal spell remain as-is? Likewise, the Inflict/Harm spells? Oh, also, just thought of this: I don't recall how temporary HP work with regards to an unconscious/dying character, but if you Lesser Energise a dying character for, say, 5 HP, and he's at -9 to begin with, does he revive at first as though he had 5 HP, or does he just get treated as being at -4, losing 1 temporary HP each round until he loses all of them and then loses the last normal HP 1 round later and dying? And what if the Lesser Energise's duration lasts longer than the number of HP it grants remain around (frex, a 4th-level cleric casting it on a 1st-level wizard), to where the person bleeds to death before the spell ends and provides them with the bit of actual healing that it grants when finished? Hmmm....also, does it count as maximizing the 1st-level hit die of a character, since their 1st-level HD is already maximized (and thus apparently grants no benefit with the spell)? So would Tordek in your first example actually be healed of 4 HP at the end, instead of 5, since the first HD was already maximized before the spell affected him? [/QUOTE]
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New Spell: Energise - what levels?
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