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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New spell feat and accompanying rules- Synergetic Spellcasting
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<blockquote data-quote="erf_beto" data-source="post: 3209842" data-attributes="member: 47533"><p>Have you played the old (ancient...) Phantasy Star IV, on Sega Genesis? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> My god, I used to love playing that, specially because of the magic system in wich you combined spells... the fire storm was a classic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I've only glanced at your post, so I'm not sure wether your spell synergies work, but the idea is great. Napalm seems overpowered IMO (3d6 dmg each round for a 1st level 10ft area spell seem much, even for 2 casters and a 2 slot expense).</p><p></p><p>As for the feat, you should probably add another metamagic feat as a pre-req: D&D magic is a set formula, and to combine magic you have to twitch it. It just makes sense that a wizard trying to combine spells with other spellcasters should have some experience in that. And there must be some sort of training between the casters, before they can use synergetic spellcasting (average Joe meets average Bob: "hey, let´s cast Cyclonic Flame together" - not in my game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>Also, have you considered using the spells already in the book for the combined versions? Say, two 1st level spells could combine into a 2nd level (like grease+entangle=web or summon monster I + I = II or III). I only ask because this way you don't need to create 137 new spells - wich are fairly difficult to judge... but I guess it´s flavor you´re after, so an effect that can only be achieved by two casters combined is probably what you're looking for, right?</p></blockquote><p></p>
[QUOTE="erf_beto, post: 3209842, member: 47533"] Have you played the old (ancient...) Phantasy Star IV, on Sega Genesis? :lol: My god, I used to love playing that, specially because of the magic system in wich you combined spells... the fire storm was a classic! :D I've only glanced at your post, so I'm not sure wether your spell synergies work, but the idea is great. Napalm seems overpowered IMO (3d6 dmg each round for a 1st level 10ft area spell seem much, even for 2 casters and a 2 slot expense). As for the feat, you should probably add another metamagic feat as a pre-req: D&D magic is a set formula, and to combine magic you have to twitch it. It just makes sense that a wizard trying to combine spells with other spellcasters should have some experience in that. And there must be some sort of training between the casters, before they can use synergetic spellcasting (average Joe meets average Bob: "hey, let´s cast Cyclonic Flame together" - not in my game :p ) Also, have you considered using the spells already in the book for the combined versions? Say, two 1st level spells could combine into a 2nd level (like grease+entangle=web or summon monster I + I = II or III). I only ask because this way you don't need to create 137 new spells - wich are fairly difficult to judge... but I guess it´s flavor you´re after, so an effect that can only be achieved by two casters combined is probably what you're looking for, right? [/QUOTE]
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New spell feat and accompanying rules- Synergetic Spellcasting
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