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New Spell: Galling Stone
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<blockquote data-quote="Whithers" data-source="post: 7122709" data-attributes="member: 6883963"><p>I am looking for recommendations on this spell. Is it OP? Is it UP? (Frankly, I was thinking of the Rogue Vax and the Bard Scanlan in the Vox Machina battle against Umbrasil when I came up with the idea. I think it is very Scanlanesque. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />) Any recommendations for tweaking? This is my second attempt to make a spell for my Homebrew. (The other is a cantrip for maintaining body heat.)</p><p></p><p><span style="color: #996633"><span style="font-family: 'Liberation Serif'">GallingStone</span></span></p><p><span style="font-family: 'Liberation Serif'"><em>2nd Level Conjuration</em></span></p><p></p><p><span style="font-family: 'Liberation Serif'"><strong>Casting Time:</strong> 1 Action</span></p><p><span style="font-family: 'Liberation Serif'"><strong>Range:</strong> 60 Feet</span></p><p><span style="font-family: 'Liberation Serif'"><strong>Components:</strong> V, S, M (A chunk of broken shell – clam, oyster, conch, etc.)</span></p><p><span style="font-family: 'Liberation Serif'"><strong>Duration:</strong> Concentration</span></p><p></p><p><span style="font-family: 'Liberation Serif'"> You conjure an immovable small jagged stone into the stomach of your target. The victim of the spell is then Restrained and does not want to move because doing so is very painful. Until they are free of the stone their speed is reduced to 0, attack rolls against them have advantage, and the target has disadvantage on their attack rolls and dexterity saves.</span></p><p><span style="font-family: 'Liberation Serif'"></span><span style="font-family: 'Liberation Serif'"></span></p><p> <span style="font-family: 'Liberation Serif'">The victim must make a Constitution save against the spell DC in order to move, forcing themselves to take damage as the stone rips through their side. Each failed save results in 1 point slashing damage internally. Attempts to avoid attacks with a dexterity saving throw, uncanny dodge, etc. also triggers 1 point of slashing damage. A successful Constitution save, Dexterity save in response to something else, dodge, or their body being forced to move while the caster maintains the stone in the exact place it was conjured results in 1d8 slashing damage as the stone rips through the victim's side. The stone then falls to the ground, and the target takes no more damage from the spell. For every additional level of the spell add 1 to the internal damage and 1d8 to the damage when escaping the stone. If the caster loses concentration or ceases to maintain the spell, then the stone dissolves ending any further effects. If the spell is cast at 3rd level then each failed save causes 3 points slashing damage and a successful save ending the spell results in 3d8 slashing damage.</span></p><p><span style="font-family: 'Liberation Serif'"></span></p><p><span style="font-family: 'Liberation Serif'"> If a Freedom of Movement spell is cast on the target the restraint ends, and the victim of the spell takes 1d6 slashing damage when they pass the stone naturally at some later point over the next 1d4 days. Since there is no condition to alleviate restoration spells do very little. Healing spells will cure the damage that has been done, but do not prevent future damage or end the spell.</span></p></blockquote><p></p>
[QUOTE="Whithers, post: 7122709, member: 6883963"] I am looking for recommendations on this spell. Is it OP? Is it UP? (Frankly, I was thinking of the Rogue Vax and the Bard Scanlan in the Vox Machina battle against Umbrasil when I came up with the idea. I think it is very Scanlanesque. :lol:) Any recommendations for tweaking? This is my second attempt to make a spell for my Homebrew. (The other is a cantrip for maintaining body heat.) [COLOR=#996633][FONT=Liberation Serif]GallingStone[/FONT][/COLOR] [FONT=Liberation Serif][I]2nd Level Conjuration[/I][/FONT] [FONT=Liberation Serif][B]Casting Time:[/B] 1 Action[/FONT] [FONT=Liberation Serif][B]Range:[/B] 60 Feet[/FONT] [FONT=Liberation Serif][B]Components:[/B] V, S, M (A chunk of broken shell – clam, oyster, conch, etc.)[/FONT] [FONT=Liberation Serif][B]Duration:[/B] Concentration[/FONT] [FONT=Liberation Serif] You conjure an immovable small jagged stone into the stomach of your target. The victim of the spell is then Restrained and does not want to move because doing so is very painful. Until they are free of the stone their speed is reduced to 0, attack rolls against them have advantage, and the target has disadvantage on their attack rolls and dexterity saves. [/FONT][FONT=Liberation Serif] The victim must make a Constitution save against the spell DC in order to move, forcing themselves to take damage as the stone rips through their side. Each failed save results in 1 point slashing damage internally. Attempts to avoid attacks with a dexterity saving throw, uncanny dodge, etc. also triggers 1 point of slashing damage. A successful Constitution save, Dexterity save in response to something else, dodge, or their body being forced to move while the caster maintains the stone in the exact place it was conjured results in 1d8 slashing damage as the stone rips through the victim's side. The stone then falls to the ground, and the target takes no more damage from the spell. For every additional level of the spell add 1 to the internal damage and 1d8 to the damage when escaping the stone. If the caster loses concentration or ceases to maintain the spell, then the stone dissolves ending any further effects. If the spell is cast at 3rd level then each failed save causes 3 points slashing damage and a successful save ending the spell results in 3d8 slashing damage. [/FONT] [FONT=Liberation Serif] If a Freedom of Movement spell is cast on the target the restraint ends, and the victim of the spell takes 1d6 slashing damage when they pass the stone naturally at some later point over the next 1d4 days. Since there is no condition to alleviate restoration spells do very little. Healing spells will cure the damage that has been done, but do not prevent future damage or end the spell.[/FONT] [/QUOTE]
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