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*Pathfinder & Starfinder
New spell - Greater Mage Armor
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<blockquote data-quote="der_kluge" data-source="post: 1022253" data-attributes="member: 945"><p>Here is the Ectoplasmic Armor spell from the SRD:</p><p></p><p><strong><em>Ectoplasmic Armor</em></strong></p><p>Metacreativity (Int)</p><p>Level: Psion 5/Psychic Warrior 5</p><p>Display: Vi (see text)</p><p>Manifestation Time: 1 action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 1 hour/level (D)</p><p>Saving Throw: Will negates (harmless)</p><p>Power Resistance: Yes (harmless)</p><p>Power Points: 9</p><p></p><p>The subject is covered in ectoplasmic armor that provides a +10 armor bonus to AC. Other armor cannot be worn at the same time as ectoplasmic armor. If the subject takes off the ectoplasmic armor, it immediately dissipates. Treat ectoplasmic armor as leather armor for purposes of armor check penalty or speed reduction. Because the armor is composed of astral ectoplasm (emulating force for the purposes of this power), incorporeal creatures can’t bypass it the way they do normal armor.</p><p></p><p></p><p>Apparently, WoTC felt like it was balanced to have +10 to your AC for hours at a time. I agree with some of the other concerns here. I don't know much about Psionics, but I'm assuming that as a 5th level power, this can be gained at 9th level. So, you've got a +10 AC on the Monk, and on the wizard or sorcerer for 9 hours a day. That is pretty significant. Heck, it would make sense for the entire party to just not even wear armor if the psion could cast the spell often enough, this armor would be far superior to most things they could even wear. Clerics and fighters might have better armor, but it'd certainly weigh a ton more, and probably wouldn't block attacks from ethereal creatures (unless it was ghost-touch armor). At 20th level, this lasts effectively all day.</p><p></p><p>How about this version:</p><p></p><p><strong>Greater Mage Armor</strong></p><p>Conjuration (Creation) [Force]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 10 minutes/level (D)</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: No</p><p></p><p>As Mage Armor except Armor Bonus is +4 +1 every 3 caster levels. So, +7 at 9th level, +8 at 12th, +9 at 15th, and +10 at 18th.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1022253, member: 945"] Here is the Ectoplasmic Armor spell from the SRD: [b][i]Ectoplasmic Armor[/i][/b] Metacreativity (Int) Level: Psion 5/Psychic Warrior 5 Display: Vi (see text) Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 1 hour/level (D) Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 9 The subject is covered in ectoplasmic armor that provides a +10 armor bonus to AC. Other armor cannot be worn at the same time as ectoplasmic armor. If the subject takes off the ectoplasmic armor, it immediately dissipates. Treat ectoplasmic armor as leather armor for purposes of armor check penalty or speed reduction. Because the armor is composed of astral ectoplasm (emulating force for the purposes of this power), incorporeal creatures can’t bypass it the way they do normal armor. Apparently, WoTC felt like it was balanced to have +10 to your AC for hours at a time. I agree with some of the other concerns here. I don't know much about Psionics, but I'm assuming that as a 5th level power, this can be gained at 9th level. So, you've got a +10 AC on the Monk, and on the wizard or sorcerer for 9 hours a day. That is pretty significant. Heck, it would make sense for the entire party to just not even wear armor if the psion could cast the spell often enough, this armor would be far superior to most things they could even wear. Clerics and fighters might have better armor, but it'd certainly weigh a ton more, and probably wouldn't block attacks from ethereal creatures (unless it was ghost-touch armor). At 20th level, this lasts effectively all day. How about this version: [b]Greater Mage Armor[/b] Conjuration (Creation) [Force] Level: Sor/Wiz 4 Components: V, S, F Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 10 minutes/level (D) Saving Throw: Will negates (harmless) Spell Resistance: No As Mage Armor except Armor Bonus is +4 +1 every 3 caster levels. So, +7 at 9th level, +8 at 12th, +9 at 15th, and +10 at 18th. [/QUOTE]
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New spell - Greater Mage Armor
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