Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spell: Greater Mirror Image
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7119972" data-attributes="member: 6787650"><p>This spell reminds me of how I explain Displacer Beasts: they are present/not-present in more than one location until a hit collapses their waveform. Until then, successfully striking a Displacer Beast requires hitting BOTH locations at once, hence disadvantage.</p><p></p><p>In other words, they are Schrodinger's Cats.</p><p></p><p>RE: the spell, the power level of the spell seems reasonable, but there is a game-logic issue: part of the spell says the caster is "constantly teleporting", but other parts of the spell imply that the caster has a fixed location at all times and that the duplicates are moving independently. (Otherwise, why would the caster "swap places"?) Also, there are no "move actions" in 5E; it seems likely that you intend that both the caster and all the duplicates can move at the same time.</p><p></p><p>So, overall, I'd suggest rewriting the fluff of the spell: the caster is actually present and acting/acted upon simultaneously in all five locations at once. As a reaction, he can cease to exist in a location before a hostile effect takes effect. The spell ends when he collapses back down to one location. That preserves all the important game aspects of the spell that I think you want, without introducing problems in fluff or logical consistency.</p><p></p><p>I'd leave it at 5th level. It's a great candidate for Contingency.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7119972, member: 6787650"] This spell reminds me of how I explain Displacer Beasts: they are present/not-present in more than one location until a hit collapses their waveform. Until then, successfully striking a Displacer Beast requires hitting BOTH locations at once, hence disadvantage. In other words, they are Schrodinger's Cats. RE: the spell, the power level of the spell seems reasonable, but there is a game-logic issue: part of the spell says the caster is "constantly teleporting", but other parts of the spell imply that the caster has a fixed location at all times and that the duplicates are moving independently. (Otherwise, why would the caster "swap places"?) Also, there are no "move actions" in 5E; it seems likely that you intend that both the caster and all the duplicates can move at the same time. So, overall, I'd suggest rewriting the fluff of the spell: the caster is actually present and acting/acted upon simultaneously in all five locations at once. As a reaction, he can cease to exist in a location before a hostile effect takes effect. The spell ends when he collapses back down to one location. That preserves all the important game aspects of the spell that I think you want, without introducing problems in fluff or logical consistency. I'd leave it at 5th level. It's a great candidate for Contingency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spell: Greater Mirror Image
Top