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New Spell: Holy Bolt
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<blockquote data-quote="Spatzimaus" data-source="post: 1276624" data-attributes="member: 3051"><p>Too good for a 1st-level spell (although I'm not too familiar with your Mystic offhand, if its spells progress anything like the Sor/Wiz this is too good). At low levels it's balanced with things like Magic Missile, but capping at seven missiles (which'd be at 13th, not 14th) is just very strong. Yes, it requires a ranged touch attack, but the damage is higher. And, the "evil/undead only" part is often more of a benefit than a drawback, since you can fire at a suspicious target without having to make sure it's not an innocent bystander first.</p><p></p><p>On the other hand, it might be a little weak for a 2nd-level spell. You could have it have a secondary effect (like any Good non-undead creatures struck heal 2 points of damage per bolt), and then it'd be fine. Or maybe have any target struck glow for a round (like Glitterdust, negating any invisibility or hiding).</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1276624, member: 3051"] Too good for a 1st-level spell (although I'm not too familiar with your Mystic offhand, if its spells progress anything like the Sor/Wiz this is too good). At low levels it's balanced with things like Magic Missile, but capping at seven missiles (which'd be at 13th, not 14th) is just very strong. Yes, it requires a ranged touch attack, but the damage is higher. And, the "evil/undead only" part is often more of a benefit than a drawback, since you can fire at a suspicious target without having to make sure it's not an innocent bystander first. On the other hand, it might be a little weak for a 2nd-level spell. You could have it have a secondary effect (like any Good non-undead creatures struck heal 2 points of damage per bolt), and then it'd be fine. Or maybe have any target struck glow for a round (like Glitterdust, negating any invisibility or hiding). [/QUOTE]
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New Spell: Holy Bolt
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