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*Pathfinder & Starfinder
New spell - Jerlin’s Onomastikon
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<blockquote data-quote="Olive" data-source="post: 1395242" data-attributes="member: 1297"><p><strong>New spell - Jerlin’s Onomastikon</strong></p><p></p><p>My campaign is a bit different in that I require planar binding spells to summon a specific unique creature, rather than a generic one. What this means is that you can summon Giragat'utha the Bar-Luga demon, but you can't just summon a Bar-Luga.</p><p></p><p>Now obviously wizards would have created a spell in order to get knowledge of these names. I've created a spell to do that, but I'm not sure about it exactly, and so I need to get soem feedback. FYI, Jerlin is the name of a powerful and grotesquely evil conjurer in my campaign.</p><p></p><p>Jerlin’s Onomastikon</p><p>Divination</p><p>Level: Sor/Wiz 5</p><p>Components: V</p><p>Casting Time: 10 minutes</p><p>Range: Personal</p><p>Target: You</p><p>Duration: One round</p><p>You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive information about the name of an outsider or elemental creature from powers there. (See the accompanying table for possible consequences and results of the attempt.) The powers reply with a single name. You can specify the type of creature you want named within certain boundaries. You can request a specific type such as efreet or succubus, but this will add 5% to the success roll. There is also no guarantee that you will not get the name of an advanced example of the class you are requesting, such as a Bar-luga fighter or an Avoral sorcerer. You can also request a maximum HD, a minimum HD, a maximum CR, a minimum CR or a specific subtype (such as fire, chaos, evil). Each extra request increases the success roll by 2%. You can include as many requests as you like in any given casting of this spell. For example you could request the name of an air subtype creature with no more and no less than 7 HD, or a CR of no more and no less than 6 in the hope of calling a Djinn. This would add 10% to the DM’s success roll.</p><p>Contact with minds far removed from your home plane increases the probability that you will incur a decrease to Intelligence and Charisma, but the chance of the power knowing the answer, as well as the probability of the entity answering correctly, are likewise increased by moving to distant planes.</p><p>Once the Outer Planes are reached, the power of the deity contacted determines the effects. (Random results obtained from the table are subject to the personalities of individual deities.)</p><p>Obviously if the DM rolls a lie, and gives the name of an outsider or elemental of more HD than the planar binding spell that is used can call, then the spell fails.</p><p>On rare occasions, this divination may be blocked by an act of certain deities or forces.</p><p>[CODE]Plane Contacted Avoid Int/Cha Decrease Correct name No name Lie Random Answer</p><p>Elemental Plane DC 7/1 week 01–34 35–62 63–83 84–100</p><p>(appropriate) (DC 7/1 week) (01–68) (69–75) (76–98) (99–100)</p><p>Positive/Negative Energy Plane DC 8/1 week 01–39 40–65 66–86 87–100</p><p>Astral Plane DC 9/1 week 01–44 45–67 68–88 89–100</p><p>Outer Plane, demideity DC 10/2 weeks 01–49 50–70 71–91 92–100</p><p>Outer Plane, lesser deity DC 12/3 weeks 01–60 61–75 76–95 96–100</p><p>Outer Plane, intermediate deity DC 14/4 weeks 01–73 74–81 82–98 99–100</p><p>Outer Plane, greater deity DC 16/5 weeks 01–88 89–90 91–99 100[/CODE]</p><p></p><p>Avoid Int/Cha Decrease: You must succeed on an Intelligence check against this DC to avoid a decrease in Intelligence and Charisma. If the check fails, your Intelligence and Charisma scores each fall to 8 for the stated duration, and you become unable to cast arcane spells. If you lose Intelligence and Charisma, the effect strikes as soon as the first question is asked, and no answer is received. (The entries in parentheses are for questions that pertain to the appropriate Elemental Plane.)</p><p>Results of a Successful Contact: d% is rolled for the result shown on the table:</p><p>Correct name: You get a correct name.</p><p>No name: The entity refuses to give you a name.</p><p>Lie: The entity intentionally lies to you, giving you a name of a creature that does not fall within the bounds that you set. The effect will vary but the name will always bare some resemblance to your request. For example, a request to get the name of a succubus that gets this result will still provide the name of a demon, but of some other type. </p><p>Random Answer: The entity tries to lie but doesn’t know a name, so it makes one up</p></blockquote><p></p>
[QUOTE="Olive, post: 1395242, member: 1297"] [b]New spell - Jerlin’s Onomastikon[/b] My campaign is a bit different in that I require planar binding spells to summon a specific unique creature, rather than a generic one. What this means is that you can summon Giragat'utha the Bar-Luga demon, but you can't just summon a Bar-Luga. Now obviously wizards would have created a spell in order to get knowledge of these names. I've created a spell to do that, but I'm not sure about it exactly, and so I need to get soem feedback. FYI, Jerlin is the name of a powerful and grotesquely evil conjurer in my campaign. Jerlin’s Onomastikon Divination Level: Sor/Wiz 5 Components: V Casting Time: 10 minutes Range: Personal Target: You Duration: One round You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive information about the name of an outsider or elemental creature from powers there. (See the accompanying table for possible consequences and results of the attempt.) The powers reply with a single name. You can specify the type of creature you want named within certain boundaries. You can request a specific type such as efreet or succubus, but this will add 5% to the success roll. There is also no guarantee that you will not get the name of an advanced example of the class you are requesting, such as a Bar-luga fighter or an Avoral sorcerer. You can also request a maximum HD, a minimum HD, a maximum CR, a minimum CR or a specific subtype (such as fire, chaos, evil). Each extra request increases the success roll by 2%. You can include as many requests as you like in any given casting of this spell. For example you could request the name of an air subtype creature with no more and no less than 7 HD, or a CR of no more and no less than 6 in the hope of calling a Djinn. This would add 10% to the DM’s success roll. Contact with minds far removed from your home plane increases the probability that you will incur a decrease to Intelligence and Charisma, but the chance of the power knowing the answer, as well as the probability of the entity answering correctly, are likewise increased by moving to distant planes. Once the Outer Planes are reached, the power of the deity contacted determines the effects. (Random results obtained from the table are subject to the personalities of individual deities.) Obviously if the DM rolls a lie, and gives the name of an outsider or elemental of more HD than the planar binding spell that is used can call, then the spell fails. On rare occasions, this divination may be blocked by an act of certain deities or forces. [CODE]Plane Contacted Avoid Int/Cha Decrease Correct name No name Lie Random Answer Elemental Plane DC 7/1 week 01–34 35–62 63–83 84–100 (appropriate) (DC 7/1 week) (01–68) (69–75) (76–98) (99–100) Positive/Negative Energy Plane DC 8/1 week 01–39 40–65 66–86 87–100 Astral Plane DC 9/1 week 01–44 45–67 68–88 89–100 Outer Plane, demideity DC 10/2 weeks 01–49 50–70 71–91 92–100 Outer Plane, lesser deity DC 12/3 weeks 01–60 61–75 76–95 96–100 Outer Plane, intermediate deity DC 14/4 weeks 01–73 74–81 82–98 99–100 Outer Plane, greater deity DC 16/5 weeks 01–88 89–90 91–99 100[/CODE] Avoid Int/Cha Decrease: You must succeed on an Intelligence check against this DC to avoid a decrease in Intelligence and Charisma. If the check fails, your Intelligence and Charisma scores each fall to 8 for the stated duration, and you become unable to cast arcane spells. If you lose Intelligence and Charisma, the effect strikes as soon as the first question is asked, and no answer is received. (The entries in parentheses are for questions that pertain to the appropriate Elemental Plane.) Results of a Successful Contact: d% is rolled for the result shown on the table: Correct name: You get a correct name. No name: The entity refuses to give you a name. Lie: The entity intentionally lies to you, giving you a name of a creature that does not fall within the bounds that you set. The effect will vary but the name will always bare some resemblance to your request. For example, a request to get the name of a succubus that gets this result will still provide the name of a demon, but of some other type. Random Answer: The entity tries to lie but doesn’t know a name, so it makes one up [/QUOTE]
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New spell - Jerlin’s Onomastikon
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