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New Spell: Mage Bolts
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<blockquote data-quote="Technik4" data-source="post: 869779" data-attributes="member: 7211"><p>Flame Arrow is a double jeopardy spell, ranged touch AND saving throw.</p><p></p><p>I said it was a good benchmark and considering his spell does more damage than a 5th level spell I considered balanced I think a benchmark is a good place to start.</p><p></p><p>If I were going to design a 3rd level magic missle spell, heres what I'd do:</p><p></p><p><strong>Greater Magic Missle</strong></p><p>Evocation [Force]</p><p>Level: Sor/Wiz 3</p><p></p><p>As magic missle except these missles deal 2d6 damage and extra missles are determined by one-third your caster level with a max of 5 missles at 15th level. Any effect that prevents or reduces damage from magic missle also affects greater magic missle.</p><p></p><p></p><p>This spell is like fireball in that it maxes at 10d6 (although at a later level) and it can still be stopped by a 1st level shield spell, brooch of shielding, or similar effect. Compared to his spell it does lower damage and takes longer to hit its peak (as does magic missle spell, which doesnt peak until 10th level; 1st level spells are supposed to top out at 5th level).</p><p></p><p>Incidentally, this analysis leads to an interesting revelation. Judging by the spell on wizards website "Arcane Missle" or some-such which is as magic missle but d6 instead of d4 and I considered balanced that means based on my spell, Merlion's which has +1 damage per die (same as upping the die) but requires a ranged touch attack is ergo balanced if the one I just wrote is balanced.</p><p></p><p>Heh, I think I just outsmarted myself.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 869779, member: 7211"] Flame Arrow is a double jeopardy spell, ranged touch AND saving throw. I said it was a good benchmark and considering his spell does more damage than a 5th level spell I considered balanced I think a benchmark is a good place to start. If I were going to design a 3rd level magic missle spell, heres what I'd do: [b]Greater Magic Missle[/b] Evocation [Force] Level: Sor/Wiz 3 As magic missle except these missles deal 2d6 damage and extra missles are determined by one-third your caster level with a max of 5 missles at 15th level. Any effect that prevents or reduces damage from magic missle also affects greater magic missle. This spell is like fireball in that it maxes at 10d6 (although at a later level) and it can still be stopped by a 1st level shield spell, brooch of shielding, or similar effect. Compared to his spell it does lower damage and takes longer to hit its peak (as does magic missle spell, which doesnt peak until 10th level; 1st level spells are supposed to top out at 5th level). Incidentally, this analysis leads to an interesting revelation. Judging by the spell on wizards website "Arcane Missle" or some-such which is as magic missle but d6 instead of d4 and I considered balanced that means based on my spell, Merlion's which has +1 damage per die (same as upping the die) but requires a ranged touch attack is ergo balanced if the one I just wrote is balanced. Heh, I think I just outsmarted myself. Technik [/QUOTE]
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New Spell: Mage Bolts
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