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New Spell - Mischievous Polymorph
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<blockquote data-quote="Olive" data-source="post: 1390715" data-attributes="member: 1297"><p>As is being discussed in <a href="http://www.enworld.org/forums/showthread.php?t=78190" target="_blank">this thread</a>, one of my players has maaged to annoy a faerie noble. A suggestion has been to transform the PC or his cohorts heads into amusing, non-fatal animal versions, as per <em>A midsummers night's dream</em>. I thougth that <em>baleful polymorph</em> didn't really allow for that as written, plus the effect I wanted seemed rather high for a 5th level spell. So I wrote this up. I think it's ok, but I'd love to get some more feedback, and also perhaps advice on the wording which is probably a little overwrought at the moment.</p><p></p><p><strong>Mischievous Polymorph</strong></p><p>Transmutation</p><p>Level: Drd 4, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One creature</p><p>Duration: Permanent</p><p>Saving Throw: Fortitude negates; see text</p><p>Spell Resistance: Yes</p><p>As polymorph, except that you change one body part (arm, leg, head) of the subject’s into that of an animal of no more than 1 HD. The form is never fatal, even if the new animals body part could not normally survive in the new environment (for example, the target is given a fish’s head while out of water).</p><p>If the spell succeeds, the subject retains its extraordinary, supernatural, and spell-like abilities, its ability to cast spells (if it had the ability), and its own alignment, special abilities, and Intelligence, Wisdom, and Charisma scores. It retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities. The exception to this is if the new form would cause the subject to be unable to use components, or if extraordinary, supernatural, or spell-like abilities are based on a certain body part. For example, if the subject was given a donkey’s head then the subject would be unable to communicate or cast spells with verbal components. Similarly if two mischievous polymorphs were used to transform a creature’s limbs into fish fins, then the subject would be unable to cast any spells that require a somatic or material component or a focus.</p><p>Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.</p></blockquote><p></p>
[QUOTE="Olive, post: 1390715, member: 1297"] As is being discussed in [URL=http://www.enworld.org/forums/showthread.php?t=78190]this thread[/URL], one of my players has maaged to annoy a faerie noble. A suggestion has been to transform the PC or his cohorts heads into amusing, non-fatal animal versions, as per [I]A midsummers night's dream[/I]. I thougth that [I]baleful polymorph[/I] didn't really allow for that as written, plus the effect I wanted seemed rather high for a 5th level spell. So I wrote this up. I think it's ok, but I'd love to get some more feedback, and also perhaps advice on the wording which is probably a little overwrought at the moment. [B]Mischievous Polymorph[/B] Transmutation Level: Drd 4, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Permanent Saving Throw: Fortitude negates; see text Spell Resistance: Yes As polymorph, except that you change one body part (arm, leg, head) of the subject’s into that of an animal of no more than 1 HD. The form is never fatal, even if the new animals body part could not normally survive in the new environment (for example, the target is given a fish’s head while out of water). If the spell succeeds, the subject retains its extraordinary, supernatural, and spell-like abilities, its ability to cast spells (if it had the ability), and its own alignment, special abilities, and Intelligence, Wisdom, and Charisma scores. It retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities. The exception to this is if the new form would cause the subject to be unable to use components, or if extraordinary, supernatural, or spell-like abilities are based on a certain body part. For example, if the subject was given a donkey’s head then the subject would be unable to communicate or cast spells with verbal components. Similarly if two mischievous polymorphs were used to transform a creature’s limbs into fish fins, then the subject would be unable to cast any spells that require a somatic or material component or a focus. Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action. [/QUOTE]
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New Spell - Mischievous Polymorph
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