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<blockquote data-quote="Technik4" data-source="post: 1116049" data-attributes="member: 7211"><p><strong>My Take</strong></p><p></p><p>3rd level spells need to contend with a lot of others for a wizard's attention. Fireball and lightning bolt are the usual damage spells (with saves for half, large areas, and of course, SR applying). 3rd level also has a lot of great utility spells; it could be considered when a wizard really comes into his own. Since its a cone effect I'll be looking at Burning Hands and Cone of Cold, and since its a damaging conjuration spell I'll be checking melf's acid arrow for damage ideas.</p><p></p><p>Wilfred´s Sharp Hurricane</p><p>Conjuration (Creation)</p><p>Level: Sor/Wiz 3</p><p>Components: V, S, F</p><p>Casting time: 1 standard action</p><p>Range: 40 feet</p><p>Area: Cone shaped burst</p><p>Duration: Instantaneous</p><p>Saving throw: Reflex Half</p><p>Spell resistance: No</p><p></p><p>You create hundreds of metal blades that burst out of your hands in a cone, disappearing moments later. The blades do not automatically penetrate material damage reduction; they have the same material property as the focus used for the spell (they do bypass all other kinds of DR though). The blades deal 4d6 points of damage +1 point per caster level (maximum +10).</p><p></p><p>Focus: A blood-stained razorblade. Depending on the type of razorblade, the spell will penetrate different types of Damage Reduction (A silver razorblade penetrates Silver DR, etc).</p><p></p><p></p><p>[I added a saving throw. Melf's is balanced by a ranged attack (hence no save and SR), but there is little precedence for making a spell with no save, SR, or any chance of failure (barring Magic Missile, a very special case). In any case, I doubled the damage to 4d6 and added a small variable so it scales. The choice between a 10d6 [fire]ball and a 4d6+10 cone of razors is reasonably balanced. The spell is very competitive when you can first cast it (4d6+5 damage), but slowly the powerhouse level 3 spells overtake it. It retains utility at higher levels because it is unaffected by SR, but requires some legwork getting adamantine razors and such. It would be cumbersome to add a mechanic to hurt big creatures more, so I left it out.]</p><p></p><p>I hope this helps (just an idea how I would do the spell).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1116049, member: 7211"] [b]My Take[/b] 3rd level spells need to contend with a lot of others for a wizard's attention. Fireball and lightning bolt are the usual damage spells (with saves for half, large areas, and of course, SR applying). 3rd level also has a lot of great utility spells; it could be considered when a wizard really comes into his own. Since its a cone effect I'll be looking at Burning Hands and Cone of Cold, and since its a damaging conjuration spell I'll be checking melf's acid arrow for damage ideas. Wilfred´s Sharp Hurricane Conjuration (Creation) Level: Sor/Wiz 3 Components: V, S, F Casting time: 1 standard action Range: 40 feet Area: Cone shaped burst Duration: Instantaneous Saving throw: Reflex Half Spell resistance: No You create hundreds of metal blades that burst out of your hands in a cone, disappearing moments later. The blades do not automatically penetrate material damage reduction; they have the same material property as the focus used for the spell (they do bypass all other kinds of DR though). The blades deal 4d6 points of damage +1 point per caster level (maximum +10). Focus: A blood-stained razorblade. Depending on the type of razorblade, the spell will penetrate different types of Damage Reduction (A silver razorblade penetrates Silver DR, etc). [I added a saving throw. Melf's is balanced by a ranged attack (hence no save and SR), but there is little precedence for making a spell with no save, SR, or any chance of failure (barring Magic Missile, a very special case). In any case, I doubled the damage to 4d6 and added a small variable so it scales. The choice between a 10d6 [fire]ball and a 4d6+10 cone of razors is reasonably balanced. The spell is very competitive when you can first cast it (4d6+5 damage), but slowly the powerhouse level 3 spells overtake it. It retains utility at higher levels because it is unaffected by SR, but requires some legwork getting adamantine razors and such. It would be cumbersome to add a mechanic to hurt big creatures more, so I left it out.] I hope this helps (just an idea how I would do the spell). Technik [/QUOTE]
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