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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
New Spell Schools and How to Handle Them
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<blockquote data-quote="xiphumor" data-source="post: 9016878" data-attributes="member: 7033055"><p>Periodically, spell schools are introduced either in official or 3rd party material, generally with very little fanfare when they’re added as tags to new spells. These new schools are usually good ideas, but they’re somewhat useless because there are no older spells in their school. So far, I count the following:</p><p></p><p>Added in GPG 6: travel</p><p>Added in the DDG: architecture, control</p><p>Added by PMG: ritual, multiclass</p><p>Added by Paranormal Power: object, psionic</p><p>Included on A5e.tools, but empty: displacement</p><p></p><p>Then there are a few I just think would be good</p><p>ideas:</p><p></p><ul> <li data-xf-list-type="ul">Aberrant: Lemure Transformation, Writhing Transformation, etc.</li> <li data-xf-list-type="ul">Charm: we have a fear school, so why not?</li> <li data-xf-list-type="ul">Fae: Faerie Fire, Conjure Woodland Beings, etc.</li> <li data-xf-list-type="ul">Exhaustion: After GPG 15, this should be its own school, including all strife and fatigue spells.</li> <li data-xf-list-type="ul">Light: it would be nice to have all of the spells that shed light grouped together</li> <li data-xf-list-type="ul">Sustenance: anything that has to do with food or potable water</li> </ul><p></p><p>I have a spreadsheet of every official spell (and I’m adding unofficial spells), and I would be interested in doing the work of retroactive classification and making it available, but I’d like to know how other people think this problem could be best handled. </p><p></p><p>Also, if you can think of any other good schools, let me know.</p></blockquote><p></p>
[QUOTE="xiphumor, post: 9016878, member: 7033055"] Periodically, spell schools are introduced either in official or 3rd party material, generally with very little fanfare when they’re added as tags to new spells. These new schools are usually good ideas, but they’re somewhat useless because there are no older spells in their school. So far, I count the following: Added in GPG 6: travel Added in the DDG: architecture, control Added by PMG: ritual, multiclass Added by Paranormal Power: object, psionic Included on A5e.tools, but empty: displacement Then there are a few I just think would be good ideas: [LIST] [*]Aberrant: Lemure Transformation, Writhing Transformation, etc. [*]Charm: we have a fear school, so why not? [*]Fae: Faerie Fire, Conjure Woodland Beings, etc. [*]Exhaustion: After GPG 15, this should be its own school, including all strife and fatigue spells. [*]Light: it would be nice to have all of the spells that shed light grouped together [*]Sustenance: anything that has to do with food or potable water [/LIST] I have a spreadsheet of every official spell (and I’m adding unofficial spells), and I would be interested in doing the work of retroactive classification and making it available, but I’d like to know how other people think this problem could be best handled. Also, if you can think of any other good schools, let me know. [/QUOTE]
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New Spell Schools and How to Handle Them
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