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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Spell: Spirit Vessel
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<blockquote data-quote="RolandOfGilead" data-source="post: 1553383" data-attributes="member: 7140"><p>Ok, I was inspired by watching the crow a couple nights ago, see what you think! </p><p> </p><p>Spirit Vessel</p><p>(Necromancy) Evil</p><p>Level - wis/sor 6 / cleric 8 / death 7</p><p>Range: Touch</p><p>Duration: 1 round / level or special</p><p>Components: V,S,M,XP</p><p>Save: Will special. *see below</p><p>Spell Resistance: none</p><p> </p><p>Using necromantic energies, you seperate your spirit from your body, and can hide it in an object or your familiar. While your soul is hidden, your body cannot be destroyed. You gain regeneration 5. If the item or creature holding your spirit is destroyed, you instantly die, and can only be raised by a true ressurection, miracle, or wish spell. Even in such a case, your constitution takes 3 permanent constitution drain. This spell is an important ingredient in becoming a lich, but the transformation is by no means easy. A special magical potion must be concocted before casting this spell, a phylactery made, other rites performed. When the character is ready, he drinks the potion, and loses all chance at a saving throw versus this vile poison. Care must be given to time the casting ot this final spell at just the right time, for if he dies too soon, or too late, the ritual will fail and all is lost. if however, he dies during the duration of the spell, the caster is allowed to make a will save versus a DC of 20+the number of rounds remaining of this spell.</p><p>if the save is made, and the character has performed successfully the other rites, has the phylactery, he will become a lich.</p><p>XP cost - 250 for normal use, 5000 for transformation into a lich.</p></blockquote><p></p>
[QUOTE="RolandOfGilead, post: 1553383, member: 7140"] Ok, I was inspired by watching the crow a couple nights ago, see what you think! Spirit Vessel (Necromancy) Evil Level - wis/sor 6 / cleric 8 / death 7 Range: Touch Duration: 1 round / level or special Components: V,S,M,XP Save: Will special. *see below Spell Resistance: none Using necromantic energies, you seperate your spirit from your body, and can hide it in an object or your familiar. While your soul is hidden, your body cannot be destroyed. You gain regeneration 5. If the item or creature holding your spirit is destroyed, you instantly die, and can only be raised by a true ressurection, miracle, or wish spell. Even in such a case, your constitution takes 3 permanent constitution drain. This spell is an important ingredient in becoming a lich, but the transformation is by no means easy. A special magical potion must be concocted before casting this spell, a phylactery made, other rites performed. When the character is ready, he drinks the potion, and loses all chance at a saving throw versus this vile poison. Care must be given to time the casting ot this final spell at just the right time, for if he dies too soon, or too late, the ritual will fail and all is lost. if however, he dies during the duration of the spell, the caster is allowed to make a will save versus a DC of 20+the number of rounds remaining of this spell. if the save is made, and the character has performed successfully the other rites, has the phylactery, he will become a lich. XP cost - 250 for normal use, 5000 for transformation into a lich. [/QUOTE]
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New Spell: Spirit Vessel
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