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New Spell: Umbral Bolt
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<blockquote data-quote="Hawk Diesel" data-source="post: 7048794" data-attributes="member: 59848"><p>So I know I started a thread about the inconsistency regarding damage dealing spells and difficulty in creating new spells because of it. Still, that won't stop me from attempting. Definitely looking for feedback and suggestions to make it work.</p><p></p><p>Umbral Bolt (Warlock)</p><p>6th-level evocation</p><p>Casting Time: 1 action </p><p>Range: Self (150ft)</p><p>Components: V, S, M (an elf's shadow)</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>Soulwrench summons power from his connection to the Hells to conjure and shape motes of darkness. They swirl about your shoulder cannons, the blackness charging within the beholder eyestalks until a burst of dark energy arcs towards your target of choice within range. The energy then splashes, leaping to two more targets within 30ft of the first. Each target struck must make a Dexterity saving throw. On a failed save, a creature takes 5d10 necrotic damage. On a successful save, it takes half as much damage. Celestial and Fey have disadvantage on this saving throw.</p><p></p><p>You can create a new arc of energy as your action on any turn until the spell ends.</p><p></p><p>For the duration, your shoulder cannons seem to absorb ambient light, darkening the area around you. The area with 10ft of you becomes dimly lit. If you are already in an area of dim light, the area within 10ft of you becomes non-magical darkness.</p><p></p><p><em>Background:</em> My character is a Tiefling (reskinned as a Warforged) warlock named Soulwrench. He fires his eldritch blast from dual shoulder cannons, which have beholder eyestalks grafted to them (trophies from a pair of beholder siblings the party dispatched).</p><p></p><p><em>Mechanical Reasoning:</em> This spell is striving to be somewhere between chain lightning (for range and targeting) and sunbeam (for damage and duration). The average damage is slightly higher than sunbeam due to no secondary effect (Sunbeam normally blinds targets that don't save). The range and targeting is more similar to chain lightning, though targets one less than chain lightning (I thought this would be more balanced). I understand that it does strike as powergamish to mix and match spells. That is not my intent. I just like the way chain lightning works, but also like the duration and thematic elements of sunbeam.</p><p></p><p>Any thoughts to bring this in line with other 6th level spells would be appreciated.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7048794, member: 59848"] So I know I started a thread about the inconsistency regarding damage dealing spells and difficulty in creating new spells because of it. Still, that won't stop me from attempting. Definitely looking for feedback and suggestions to make it work. Umbral Bolt (Warlock) 6th-level evocation Casting Time: 1 action Range: Self (150ft) Components: V, S, M (an elf's shadow) Duration: Concentration, up to 1 minute Soulwrench summons power from his connection to the Hells to conjure and shape motes of darkness. They swirl about your shoulder cannons, the blackness charging within the beholder eyestalks until a burst of dark energy arcs towards your target of choice within range. The energy then splashes, leaping to two more targets within 30ft of the first. Each target struck must make a Dexterity saving throw. On a failed save, a creature takes 5d10 necrotic damage. On a successful save, it takes half as much damage. Celestial and Fey have disadvantage on this saving throw. You can create a new arc of energy as your action on any turn until the spell ends. For the duration, your shoulder cannons seem to absorb ambient light, darkening the area around you. The area with 10ft of you becomes dimly lit. If you are already in an area of dim light, the area within 10ft of you becomes non-magical darkness. [I]Background:[/i] My character is a Tiefling (reskinned as a Warforged) warlock named Soulwrench. He fires his eldritch blast from dual shoulder cannons, which have beholder eyestalks grafted to them (trophies from a pair of beholder siblings the party dispatched). [I]Mechanical Reasoning:[/i] This spell is striving to be somewhere between chain lightning (for range and targeting) and sunbeam (for damage and duration). The average damage is slightly higher than sunbeam due to no secondary effect (Sunbeam normally blinds targets that don't save). The range and targeting is more similar to chain lightning, though targets one less than chain lightning (I thought this would be more balanced). I understand that it does strike as powergamish to mix and match spells. That is not my intent. I just like the way chain lightning works, but also like the duration and thematic elements of sunbeam. Any thoughts to bring this in line with other 6th level spells would be appreciated. [/QUOTE]
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