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New Spell: Vanish
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<blockquote data-quote="Xeviat" data-source="post: 7636464" data-attributes="member: 57494"><p>Hi everyone. Coming off my threat aboud required class skills, and the ongoing Ranger discussions here, I'm putting the final touches on my table's Ranger rewrite (I figure half of all tables are using a variant ranger of someone's design, it's the cool thing to do). In that process, I'm cutting Hide in Plain Sight (this is getting worked into my Expanded Skills as a feature of Survival, as I don't feel like this is a 10th level ability) and dissolving Vanish (I'm giving the ranger a Cunning Action-style bonus action ability that will include Hide, and wriggling the trackless into the ranger's version of Land's Stride).</p><p></p><p>In the midst of this, though, I had another idea. Rather than having a class ability like Vanish that largely relies upon a skill that the ranger might not have proficiency in, why not move an ability like that into the Ranger's spells? They get to choose which spells they know, so a Ranger who doesn't care about stealth would simply not choose a stealth spell.</p><p></p><p>So, here's the spell I came up with.</p><p></p><p>[HQ]<span style="font-size: 15px">V</span><span style="font-size: 12px">ANISH</span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em>3rd-level illusion</em></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><em></em><strong>Casting Time: </strong>1 bonus action</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong> Self</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong> V, S, M (???)</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong> Concentration, up to 1 minute</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">You become invisible until the spell ends. As part of the action used to cast this spell, you can also use the Hide action. Anything you are wearing or carrying is invisible as long as it is on your person. The spell ends for you if you attack or cast a spell.</span></span>[/HQ]<span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">I made this 1 level higher than Invisibility to account for the reduced action cost (akin to the Sorcerer's quicken spell). I reduced the duration to pay for the free Hide action built in. Using this spell, a Ranger or an Arcane Trickster could disappear under direct observation and get to a hiding place. This was a feature of 3.5's Ranger that I missed (camouflage and hide in plain sight), but that I now think belong more in the Ranger's spell's than as a class ability.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Thoughts?</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"></span></p></blockquote><p></p>
[QUOTE="Xeviat, post: 7636464, member: 57494"] Hi everyone. Coming off my threat aboud required class skills, and the ongoing Ranger discussions here, I'm putting the final touches on my table's Ranger rewrite (I figure half of all tables are using a variant ranger of someone's design, it's the cool thing to do). In that process, I'm cutting Hide in Plain Sight (this is getting worked into my Expanded Skills as a feature of Survival, as I don't feel like this is a 10th level ability) and dissolving Vanish (I'm giving the ranger a Cunning Action-style bonus action ability that will include Hide, and wriggling the trackless into the ranger's version of Land's Stride). In the midst of this, though, I had another idea. Rather than having a class ability like Vanish that largely relies upon a skill that the ranger might not have proficiency in, why not move an ability like that into the Ranger's spells? They get to choose which spells they know, so a Ranger who doesn't care about stealth would simply not choose a stealth spell. So, here's the spell I came up with. [HQ][SIZE=4]V[/SIZE][SIZE=3]ANISH [SIZE=2][I]3rd-level illusion [/I][B]Casting Time: [/B]1 bonus action [B]Range:[/B] Self [B]Components:[/B] V, S, M (???) [B]Duration:[/B] Concentration, up to 1 minute You become invisible until the spell ends. As part of the action used to cast this spell, you can also use the Hide action. Anything you are wearing or carrying is invisible as long as it is on your person. The spell ends for you if you attack or cast a spell.[/SIZE][/SIZE][/HQ][SIZE=3][SIZE=2] I made this 1 level higher than Invisibility to account for the reduced action cost (akin to the Sorcerer's quicken spell). I reduced the duration to pay for the free Hide action built in. Using this spell, a Ranger or an Arcane Trickster could disappear under direct observation and get to a hiding place. This was a feature of 3.5's Ranger that I missed (camouflage and hide in plain sight), but that I now think belong more in the Ranger's spell's than as a class ability. Thoughts? [/SIZE] [/SIZE] [/QUOTE]
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