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New Spell: Watery Prison
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<blockquote data-quote="italianranma" data-source="post: 1766625" data-attributes="member: 15788"><p>I'd like to know what level you think this spell should be at, I'm hoping for something low though, like 3rd...</p><p></p><p>Watery Prison</p><p>Conjuration (creation) [water]</p><p>Level: Sor/Wiz 4</p><p>Components:V,S</p><p>Casting time: 1 Full round</p><p>Range: medium</p><p>Target: 1 Creature Large sized or smaller</p><p>Duration: Concentration (up to one minute/level)</p><p>Saving Throw: Reflex negates</p><p>Spell resistance: Yes</p><p>This spell conjures a 10 ft radius globe of swirling water around the target. The caster must maintain concentration on the spell which has a maximum duration of 1 minute per caster level (max 10 minutes). The target is trapped in the middle of this globe, always being pulled toward the center. The creature can escape by swiming, but it must make a swim check (DC = 20 + the caster's INT modifier) and move at least 15ft to exit the globe. Each round on the caster's intiative the creature is pulled back to the center. The creature can hold it's breath as per the rules on PHB p.84. The creature is treated as being underwater as per the rules on DMG p.92. The caster may momentarily allow the globe to droop and free the creature's head. This effect makes this spell an effective way to interrogate, and the DM may assign bonuses to the PC's intimidation check.</p><p>What do you think?</p></blockquote><p></p>
[QUOTE="italianranma, post: 1766625, member: 15788"] I'd like to know what level you think this spell should be at, I'm hoping for something low though, like 3rd... Watery Prison Conjuration (creation) [water] Level: Sor/Wiz 4 Components:V,S Casting time: 1 Full round Range: medium Target: 1 Creature Large sized or smaller Duration: Concentration (up to one minute/level) Saving Throw: Reflex negates Spell resistance: Yes This spell conjures a 10 ft radius globe of swirling water around the target. The caster must maintain concentration on the spell which has a maximum duration of 1 minute per caster level (max 10 minutes). The target is trapped in the middle of this globe, always being pulled toward the center. The creature can escape by swiming, but it must make a swim check (DC = 20 + the caster's INT modifier) and move at least 15ft to exit the globe. Each round on the caster's intiative the creature is pulled back to the center. The creature can hold it's breath as per the rules on PHB p.84. The creature is treated as being underwater as per the rules on DMG p.92. The caster may momentarily allow the globe to droop and free the creature's head. This effect makes this spell an effective way to interrogate, and the DM may assign bonuses to the PC's intimidation check. What do you think? [/QUOTE]
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New Spell: Watery Prison
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