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New Spell: Watery Prison
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<blockquote data-quote="Hawken" data-source="post: 1766739" data-attributes="member: 23619"><p>I'm not going to just say what level I think it should be at. It seems you still have some work to do on this spell. Some things that you might want to clear up are:</p><p></p><p>--School of magic. You have Evocation listed. Yet in the first sentence of the description, you state, "This spell conjures a 10 ft radius globe of water around the target." You should either change the school or the description. </p><p>--Casting Time: If this is actually going to be a conjuring or summoning spell, maybe CT should be raised to 1 round. 1 standard action seems like a fast time for a spell that holds a target immobile and drowns them at the same time. </p><p>--Duration: The ridiculous rules for the time it takes to drown aside, the duration should be limited either to 1 round/level (if used to drown a subject) or 1 minute/level (if used to capture/interrogate a subject). </p><p>--You state the target is suspended in the globe and cannot exit by normal means. How are they suspended? What is keeping them from floating to the top or swimming to the edge or sinking to the bottom and walking out? How are they suspended? Are they <em>Held</em> like in the various Hold spells? Why wouldn't/shouldn't a Swim check help them out here?</p><p>--Attacks: Regarding the target attacking or others attacking the target, just use the rules for attacking while underwater and any penalties that land targets have for attacking someone underwater and vice versa. </p><p>--Purpose of the spell: A spell like this should have one purpose. Either drown a subject or capture/interrogate one. If you are going to use the drowning, as suggested above make the duration 1 round per level and if you don't want to follow drowning rules, perhaps state something like the target loses 1 point of Con per round until 0 Con (then they drown/die). If you are going to use it to capture someone, then perhaps allow a Swim check each round for them to swim to the top and be able to breathe before sinking back down to the middle. This keeps the target busy with getting to the top and breathing and while essentially holding them in place does not leave them totally helpless. Or allow a Swim check in the drowning version too (which should help keep the level low).</p><p>--Also, what effect does this have on Fire creatures? Are they so hot that their fire evaporates the water? Or does the water smother them? Does the spell produce a continuous flow of water or is there a limited amount that would end the spell if enough could be evaporated or destroyed?</p><p>--Misc: Where do you come up with the -8 penalty to Reflex saves for them to escape the bubble if the target's head gets out of the water ball? Why wouldn't 5 ranks in Swim give them a +2 synergy bonus to their check/save to escape? Why a -8 penalty to Reflex? What if someone got a long enough pole to the target and tried to pull them out? What if they were near a tree and tried to climb it to get out of the ball of water? Does the water follow the target? Is the target protected from fire attacks? Would a fireball destroy the water sphere?</p></blockquote><p></p>
[QUOTE="Hawken, post: 1766739, member: 23619"] I'm not going to just say what level I think it should be at. It seems you still have some work to do on this spell. Some things that you might want to clear up are: --School of magic. You have Evocation listed. Yet in the first sentence of the description, you state, "This spell conjures a 10 ft radius globe of water around the target." You should either change the school or the description. --Casting Time: If this is actually going to be a conjuring or summoning spell, maybe CT should be raised to 1 round. 1 standard action seems like a fast time for a spell that holds a target immobile and drowns them at the same time. --Duration: The ridiculous rules for the time it takes to drown aside, the duration should be limited either to 1 round/level (if used to drown a subject) or 1 minute/level (if used to capture/interrogate a subject). --You state the target is suspended in the globe and cannot exit by normal means. How are they suspended? What is keeping them from floating to the top or swimming to the edge or sinking to the bottom and walking out? How are they suspended? Are they [I]Held[/I] like in the various Hold spells? Why wouldn't/shouldn't a Swim check help them out here? --Attacks: Regarding the target attacking or others attacking the target, just use the rules for attacking while underwater and any penalties that land targets have for attacking someone underwater and vice versa. --Purpose of the spell: A spell like this should have one purpose. Either drown a subject or capture/interrogate one. If you are going to use the drowning, as suggested above make the duration 1 round per level and if you don't want to follow drowning rules, perhaps state something like the target loses 1 point of Con per round until 0 Con (then they drown/die). If you are going to use it to capture someone, then perhaps allow a Swim check each round for them to swim to the top and be able to breathe before sinking back down to the middle. This keeps the target busy with getting to the top and breathing and while essentially holding them in place does not leave them totally helpless. Or allow a Swim check in the drowning version too (which should help keep the level low). --Also, what effect does this have on Fire creatures? Are they so hot that their fire evaporates the water? Or does the water smother them? Does the spell produce a continuous flow of water or is there a limited amount that would end the spell if enough could be evaporated or destroyed? --Misc: Where do you come up with the -8 penalty to Reflex saves for them to escape the bubble if the target's head gets out of the water ball? Why wouldn't 5 ranks in Swim give them a +2 synergy bonus to their check/save to escape? Why a -8 penalty to Reflex? What if someone got a long enough pole to the target and tried to pull them out? What if they were near a tree and tried to climb it to get out of the ball of water? Does the water follow the target? Is the target protected from fire attacks? Would a fireball destroy the water sphere? [/QUOTE]
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