Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Acid Orbs, Brittle Cold, Melting Ray(edited)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 1451091" data-attributes="member: 10397"><p>Some more new spells. The last 2 are part of an attempt on my part to create some energy spells that arent just attacks. I'm not sure about Melting Ray though it probably needs work.</p><p></p><p></p><p>Acid Orbs</p><p>Conjuration (Creation) [Acid]</p><p>Level: Sor/Wiz 5</p><p>Component: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft +10 ft/level)</p><p>Effect: Orbs of acid</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>This spell allows you to fire orbs of acid from your hand at targets. You may target each orb at a separate target, or fire them all at one individual. You must succeed at a ranged touch attack to strike a target with an orb. An orb deals 2d6 points of acid damage initially, and another 1d6 points each round for three rounds thereafter unless somehow neutralized (such as by immersion in water, or dousing with at least a quart of a solvent such as alcohol). You have 1 orb for each 3 full caster levels, to a maximum of 5 orbs at 15th level.</p><p></p><p>Brittle Cold</p><p>Evocation (Cold)</p><p>Level: Dru 2, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 Standard action</p><p>Range: Close (25 ft +5 ft/2 levels)</p><p>Target: 1 object or creature</p><p>Duration: Instantaneous</p><p>Saving Throw: See Text</p><p>Spell Resistance: Yes</p><p></p><p>This spell freezes an object, making it brittle. The spell affects a single object, or area of an object, up to 2 cubic feet in volume per caster level. The object’s hardness is reduced by half for 1 minute, and its break DC is reduced by 5. Magical objects receive a Fortitude save to resist the spell.</p><p> Used against a creature, the spell deals 5d4 cold damage, with a Fortitude save to reduce the damage to half.</p><p></p><p>Melting Ray</p><p>Evocation (Fire)</p><p>Level: Dru 4, Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft +5 ft/2 levels)</p><p>Effect: Ray</p><p>Duration: Concentration up to 1 round/level</p><p>Saving Throw: See Text</p><p>Spell Resistance: Yes</p><p></p><p>This spell projects a ray of intense heat and flame against a target. It is mainly use for melting through walls, doors, and other such impediments. The amount of damage done by the ray depends on the type of material affected:</p><p>Cloth: Catches fire and burns on the first round</p><p>Wood: 5d6 damage per round, catches fire on the second round</p><p>Metal: 3d6 damage per round</p><p>Stone: 1d6 damage per round</p><p></p><p>The ray affects one cubic foot of matter per round of exposure. For example if you cast the spell on a metal door 5 cubic feet in volume, a 1 cubic foot area would take 3d6 damage on the first round, and on the second round and additional cubic foot of area would be effected, etc. The maximum area that can be effected is 1 cubic foot per level.</p><p> A magical object receives a Fortitude save to negate the damage each round</p><p>Used against a creature, you must succeed at a ranged touch attack to hit. If you hit, the ray deals 1d6 fire damage each round you maintain concentration, but if anything breaks the line of effect between you and the target, the spell ends</p></blockquote><p></p>
[QUOTE="Merlion, post: 1451091, member: 10397"] Some more new spells. The last 2 are part of an attempt on my part to create some energy spells that arent just attacks. I'm not sure about Melting Ray though it probably needs work. Acid Orbs Conjuration (Creation) [Acid] Level: Sor/Wiz 5 Component: V, S Casting Time: 1 standard action Range: Medium (100 ft +10 ft/level) Effect: Orbs of acid Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell allows you to fire orbs of acid from your hand at targets. You may target each orb at a separate target, or fire them all at one individual. You must succeed at a ranged touch attack to strike a target with an orb. An orb deals 2d6 points of acid damage initially, and another 1d6 points each round for three rounds thereafter unless somehow neutralized (such as by immersion in water, or dousing with at least a quart of a solvent such as alcohol). You have 1 orb for each 3 full caster levels, to a maximum of 5 orbs at 15th level. Brittle Cold Evocation (Cold) Level: Dru 2, Sor/Wiz 3 Components: V, S Casting Time: 1 Standard action Range: Close (25 ft +5 ft/2 levels) Target: 1 object or creature Duration: Instantaneous Saving Throw: See Text Spell Resistance: Yes This spell freezes an object, making it brittle. The spell affects a single object, or area of an object, up to 2 cubic feet in volume per caster level. The object’s hardness is reduced by half for 1 minute, and its break DC is reduced by 5. Magical objects receive a Fortitude save to resist the spell. Used against a creature, the spell deals 5d4 cold damage, with a Fortitude save to reduce the damage to half. Melting Ray Evocation (Fire) Level: Dru 4, Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: Close (25 ft +5 ft/2 levels) Effect: Ray Duration: Concentration up to 1 round/level Saving Throw: See Text Spell Resistance: Yes This spell projects a ray of intense heat and flame against a target. It is mainly use for melting through walls, doors, and other such impediments. The amount of damage done by the ray depends on the type of material affected: Cloth: Catches fire and burns on the first round Wood: 5d6 damage per round, catches fire on the second round Metal: 3d6 damage per round Stone: 1d6 damage per round The ray affects one cubic foot of matter per round of exposure. For example if you cast the spell on a metal door 5 cubic feet in volume, a 1 cubic foot area would take 3d6 damage on the first round, and on the second round and additional cubic foot of area would be effected, etc. The maximum area that can be effected is 1 cubic foot per level. A magical object receives a Fortitude save to negate the damage each round Used against a creature, you must succeed at a ranged touch attack to hit. If you hit, the ray deals 1d6 fire damage each round you maintain concentration, but if anything breaks the line of effect between you and the target, the spell ends [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Spells: Acid Orbs, Brittle Cold, Melting Ray(edited)
Top