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New Spells and Abilities with regards to Leveling Up...
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<blockquote data-quote="redrick" data-source="post: 6590968" data-attributes="member: 6777696"><p>So, by your DM's ruling, the town of Phandalin is <em>not</em> large enough for characters to find appropriate training to level? Do player characters need to journey back to Neverwinter in order to train?</p><p></p><p>A few things to keep in mind — levels 1 to 3 happen very quickly, but the curve flattens out a lot after level 3, so 4/5 sessions might not get you as many levels as you think if you are basing it off of the leveling rate for the beginning of the adventure. (Not sure how long your sessions are, and every group moves at a different pace.)</p><p></p><p>As @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6748898" target="_blank">ad_hoc</a></u></strong></em> suggests, ask your DM what the rule is trying to accomplish. Is the DM expecting player characters to continue without leveling much beyond when they have reached the required xp? Is the DM expecting player characters to choose between pushing ahead or heading back to a big city in order to level up? Is the DM planning to present alternative options when journeying back to a city is untenable for a significant amount of play-time? Is the DM expecting to slow down the rate of leveling? (In which case, the players will need to embrace this, because I know leveling is very important to a lot of players.)</p><p></p><p>Another thing that I'll say, as a DM, is that, whenever I present a house-rule, I remind my players that I will keep an eye on the rule and make adjustments as necessary if it starts veering towards the Land of Suck. I explain what I'm trying to accomplish with a house rule — more down-time in cities, a need to role-play training a little, wanting to avoid the mid-dungeon-crawl level-up, etc — and I also assure the players that, if my rule ends up having consequences beyond what I'm trying to accomplish, I'll try to reign it in. The players, in these situations, have a tendency to plot out worst-case scenarios of, "if you change x, then what if y happens and then that could lead to z and then we'll all be level 1 for 6 months." Your DM might have similar contingencies in mind, and I would certainly start by trusting your DM to want the game to be fun for everybody! Just make sure that you understand what's intended and that everybody is onboard as to the kind of game that you are playing.</p></blockquote><p></p>
[QUOTE="redrick, post: 6590968, member: 6777696"] So, by your DM's ruling, the town of Phandalin is [I]not[/I] large enough for characters to find appropriate training to level? Do player characters need to journey back to Neverwinter in order to train? A few things to keep in mind — levels 1 to 3 happen very quickly, but the curve flattens out a lot after level 3, so 4/5 sessions might not get you as many levels as you think if you are basing it off of the leveling rate for the beginning of the adventure. (Not sure how long your sessions are, and every group moves at a different pace.) As @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6748898"]ad_hoc[/URL][/U][/B][/I] suggests, ask your DM what the rule is trying to accomplish. Is the DM expecting player characters to continue without leveling much beyond when they have reached the required xp? Is the DM expecting player characters to choose between pushing ahead or heading back to a big city in order to level up? Is the DM planning to present alternative options when journeying back to a city is untenable for a significant amount of play-time? Is the DM expecting to slow down the rate of leveling? (In which case, the players will need to embrace this, because I know leveling is very important to a lot of players.) Another thing that I'll say, as a DM, is that, whenever I present a house-rule, I remind my players that I will keep an eye on the rule and make adjustments as necessary if it starts veering towards the Land of Suck. I explain what I'm trying to accomplish with a house rule — more down-time in cities, a need to role-play training a little, wanting to avoid the mid-dungeon-crawl level-up, etc — and I also assure the players that, if my rule ends up having consequences beyond what I'm trying to accomplish, I'll try to reign it in. The players, in these situations, have a tendency to plot out worst-case scenarios of, "if you change x, then what if y happens and then that could lead to z and then we'll all be level 1 for 6 months." Your DM might have similar contingencies in mind, and I would certainly start by trusting your DM to want the game to be fun for everybody! Just make sure that you understand what's intended and that everybody is onboard as to the kind of game that you are playing. [/QUOTE]
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