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New Spells and Abilities with regards to Leveling Up...
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<blockquote data-quote="Saeviomagy" data-source="post: 6591176" data-attributes="member: 5890"><p>Start having in-character discussions about levelling up and experience points, because that's what this rule infers - characters being aware of their level, and how their level is linked to challenges ("Suddenly Bob, Tina and I feel like we could learn something new if only we could find someone to train us. But not Barry, because he wasn't there for that goblin fight. Maybe we should go look for five goblins to kill before returning to town so that Barry can learn something too"). You should also drop everything and go to town to train regardless of the state of the plot.</p><p></p><p>Or you could have a discussion with your DM about why he's added this rule, and what he hopes to gain by it before going full passive aggressive.</p><p></p><p>But seriously - training rules for levelling have always been silly because they don't reflect any form of fiction or real world scenarios.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6591176, member: 5890"] Start having in-character discussions about levelling up and experience points, because that's what this rule infers - characters being aware of their level, and how their level is linked to challenges ("Suddenly Bob, Tina and I feel like we could learn something new if only we could find someone to train us. But not Barry, because he wasn't there for that goblin fight. Maybe we should go look for five goblins to kill before returning to town so that Barry can learn something too"). You should also drop everything and go to town to train regardless of the state of the plot. Or you could have a discussion with your DM about why he's added this rule, and what he hopes to gain by it before going full passive aggressive. But seriously - training rules for levelling have always been silly because they don't reflect any form of fiction or real world scenarios. [/QUOTE]
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