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New Spells and Abilities with regards to Leveling Up...
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<blockquote data-quote="phantomK9" data-source="post: 6592100" data-attributes="member: 6790724"><p>Not giving the players their characters class abilities upon reaching required XP is kind of a jerk move by your DM. A player comes to the table with the expectation of playing the character that is laid out in the Player's Handbook. To me the DM is saying "I don't care that you want to play a Fighter, you will have the powers I want you to have when I want you to have them." Restricting the level up to certain times might be one thing but also restricting to certain places as well, is just too much. I'm not a fan of this approach at all.</p><p></p><p>By RAW, level up is already restricted to needing a long rest to accomplish. Why is that not enough for your DM? If the DM wants a more realistic simulationist approach to gaining class abilities and levels perhaps he should look at the training time suggestions in the DMG. But even then those don't limit the PCs to specific locations which others have pointed out won't thematically work for every class.</p><p></p><p>Our DM wanted to implement something like this in our current game, but he quickly dropped it as needing to stop adventuring for 20+ days just to level up really put a stop on the flow of the story and the enjoyment of the game. </p><p></p><p>It seems to me your DM isn't concerned with the story or the game and just wants to control even the aspects of the game that are out of his control, like the powers that a character gets upon level up. Why doesn't he just keep the XP totals secret and then inform your group at the appropriate time?</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6592100, member: 6790724"] Not giving the players their characters class abilities upon reaching required XP is kind of a jerk move by your DM. A player comes to the table with the expectation of playing the character that is laid out in the Player's Handbook. To me the DM is saying "I don't care that you want to play a Fighter, you will have the powers I want you to have when I want you to have them." Restricting the level up to certain times might be one thing but also restricting to certain places as well, is just too much. I'm not a fan of this approach at all. By RAW, level up is already restricted to needing a long rest to accomplish. Why is that not enough for your DM? If the DM wants a more realistic simulationist approach to gaining class abilities and levels perhaps he should look at the training time suggestions in the DMG. But even then those don't limit the PCs to specific locations which others have pointed out won't thematically work for every class. Our DM wanted to implement something like this in our current game, but he quickly dropped it as needing to stop adventuring for 20+ days just to level up really put a stop on the flow of the story and the enjoyment of the game. It seems to me your DM isn't concerned with the story or the game and just wants to control even the aspects of the game that are out of his control, like the powers that a character gets upon level up. Why doesn't he just keep the XP totals secret and then inform your group at the appropriate time? [/QUOTE]
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