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New Spells and Abilities with regards to Leveling Up...
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<blockquote data-quote="redrick" data-source="post: 6593713" data-attributes="member: 6777696"><p>No doubt. Everybody (player and DM) has to keep a finger on the pulse of fun, and make sure that they're not throwing that out in order to fanatically adhere to some other rule or construct. It's up to every group to decide where that fun lies, and, ultimately, up to the DM to keep an eye on the big picture and make adjustments when necessary.</p><p></p><p>If I were using training requirements, and a PC hit the xp requirements before completing the 'training prerequisite,' it might go like this:</p><p></p><p>DM: You have the xp you need for level 5, but you still need another 2 days of training to hit the level.</p><p>Player: Ok, let's go back to Big Town and complete the training.</p><p>DM: Ok, you're on the 3rd level of the dungeon. Do you want to brave your way back through the other levels to make it back to town right now?</p><p></p><p>[IF YES, challenges might happen, but players make it back to town, spend 2 days training and hit level 5. Dope.]</p><p></p><p>[IF NO]</p><p>PLAYER: Can I complete any of that training down here?</p><p>DM: You could try and convince a denizen of the dungeon to show you some new tricks?</p><p>PLAYER: Alright, let's try that!</p><p></p><p>Or.</p><p></p><p>PLAYER: Crap, we've only got 12 hours left to stop this crazy cult from destroying the multiverse!</p><p>DM: Ok, you'll have to do that at level 4 and then hopefully you can hop back to Big Town for some training at the end.</p><p>PLAYER: Yes, this is how I understood things would work when we first discussed this house rule. I'd love an extra attack and some extra hp, but I will suck it up and take my level next week.</p><p></p><p>It's just like any other house rule that limits player power. If the DM applies it with an eye to not screwing the player characters over, it works. If you use the "extra long rests" optional rule from the DMG, PCs need to spend 7 days resting to complete a long rest. That's a huge change in PC power, but it works if everybody is on board and plans accordingly. It doesn't work if the DM never lets the players spend more than 2 days cooling their heals before somebody else comes along and threatens to blow up the world.</p></blockquote><p></p>
[QUOTE="redrick, post: 6593713, member: 6777696"] No doubt. Everybody (player and DM) has to keep a finger on the pulse of fun, and make sure that they're not throwing that out in order to fanatically adhere to some other rule or construct. It's up to every group to decide where that fun lies, and, ultimately, up to the DM to keep an eye on the big picture and make adjustments when necessary. If I were using training requirements, and a PC hit the xp requirements before completing the 'training prerequisite,' it might go like this: DM: You have the xp you need for level 5, but you still need another 2 days of training to hit the level. Player: Ok, let's go back to Big Town and complete the training. DM: Ok, you're on the 3rd level of the dungeon. Do you want to brave your way back through the other levels to make it back to town right now? [IF YES, challenges might happen, but players make it back to town, spend 2 days training and hit level 5. Dope.] [IF NO] PLAYER: Can I complete any of that training down here? DM: You could try and convince a denizen of the dungeon to show you some new tricks? PLAYER: Alright, let's try that! Or. PLAYER: Crap, we've only got 12 hours left to stop this crazy cult from destroying the multiverse! DM: Ok, you'll have to do that at level 4 and then hopefully you can hop back to Big Town for some training at the end. PLAYER: Yes, this is how I understood things would work when we first discussed this house rule. I'd love an extra attack and some extra hp, but I will suck it up and take my level next week. It's just like any other house rule that limits player power. If the DM applies it with an eye to not screwing the player characters over, it works. If you use the "extra long rests" optional rule from the DMG, PCs need to spend 7 days resting to complete a long rest. That's a huge change in PC power, but it works if everybody is on board and plans accordingly. It doesn't work if the DM never lets the players spend more than 2 days cooling their heals before somebody else comes along and threatens to blow up the world. [/QUOTE]
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