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New Spells: Crystal Orb and Crystalline Shield series(Edited)(Again)
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<blockquote data-quote="Merlion" data-source="post: 1453308" data-attributes="member: 10397"><p>I've recently been in a mood to write some more colourful spells, and the idea of Conjuration spells involving crystal sprang to mind. These are the first few</p><p></p><p></p><p>Lesser Crystal Orb</p><p>Conjuration (Creation)</p><p>Level: Sor/Wiz 2</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: 0</p><p>Effect: Crystal Orb</p><p>Duration: Instantaneous</p><p>Saving Throw: See Text</p><p>Spell Resistance: No</p><p></p><p>This spell conjures a crystalline orb that you can hurl at enemies. You can summon orbs of various colours, each with a different effect. Each casting summons only one orb. You must succeed at a ranged touch attack to hit with an orb. An orb has a range of Close (25 ft +5 ft/2 levels). Upon impact, the orb shatters, releasing its mystical energies.</p><p>The different orbs you can create with this spell, and their colours and effects are as follows</p><p>Blue Orb: 1d4 cold damage/level. (Max 5d4)</p><p>Red Orb: 1d4 fire damage/level (Max 5d4)</p><p>Yellow Orb: 1d4 electricity damage/level (Max 5d4)</p><p>Orange Orb: 1d4 acid damage/level (max 5d4)</p><p>White Orb: 1d4 sonic damage/level (max 5d4)</p><p>Green Orb: Crystalline vines entangle target, -2 effective Dex, movement reduce by half, -2 all attack rolls for 1d4 rounds</p><p>Purple Orb: Subject is confused for 1d4 rounds. Will negates.</p><p>Black Orb: Subject is blinded for 1d4 rounds. Fort negates.</p><p>.</p><p></p><p>Lesser Crystalline Shield</p><p>Conjuration (Creation)</p><p>Level: Sor/Wiz 2</p><p>Components: V, S</p><p>Casting Time:1 standard action</p><p>Range: 0</p><p>Effect: Crystal shields</p><p>Duration: 1 minute/level</p><p></p><p>This spell conjures a number of crystalline shields or plates that float around the caster and protect him from attacks. The shields grant a +5 armor bonus to armor class. Additionally, the crystals absorb energy, negating the first 5 points of damage dealt to the caster by spells and spell like or supernatural abilities. The crystals can absorb up to 50 points of damage, at which point they dissolve, ending the spell.</p><p></p><p></p><p>Crystal Orb</p><p>Conjuration (Creation)</p><p>Level: Sor/Wiz 4</p><p></p><p>As Lesser Crystal Orb, but the orb has a range of Medium (100 ft +10 ft/level), and its effects are as follows</p><p>Blue Orb: 1d6 cold damage/level (max 12d6)</p><p>Red Orb: 1d6 fire damage/level (max 12d6)</p><p>Yellow Orb: 1d6 electricity damage/level (max 12d6)</p><p>Orange Orb: 1d6 acid damage/level (max 12d6)</p><p>White Orb: 1d6 sonic damage/level (max 12d6)</p><p>Green Orb: Crystalline vines entangle the target, target must make a Strength check (DC 12 + caster level, max 25) or be held motionless and unable to attack for 1d4 rounds</p><p>Purple Orb: Subject is dazed for 1d4 rounds (Will negates)</p><p>Black Orb: Target receives 1 negative level, lasting for 1 round per level. (Fort negates)</p><p></p><p></p><p>Crystalline Shield</p><p>Conjuration (Creation) </p><p>Level: Sor/Wiz 5</p><p></p><p>As lesser Crystalline shield, except the armor bonus to AC is +8, and the spell can absorb up to 100 points of spell damage before expiring. Additionally, if the spell has absorbed any energy from spells or spell like or supernatural abilities, when or before the spell expires the caster may immediately use the energy to cast a single spell of up to 3rd level that he knows or has prepared, without expending the prepared spell or losing a spell slot.</p><p></p><p></p><p>Greater Crystal Orb</p><p>Conjuration (Creation)</p><p>Level: Sor/Wiz 6</p><p></p><p>As lesser crystal orb, except the range for the orb is Long (400 ft +40 ft/level), and the effects of each type of orb are as follows</p><p>Blue Orb: 1d6 cold damage/level (max 15d6) and target must make a Fortitude save or be slowed for 1d4 rounds</p><p>Red Orb: 1d6 fire damage/level (max 15d6) and target must make a Fort save or be fatigued for 1d4 rounds</p><p>Yellow Orb: 1d6 electricity damage/level (max 15d6) and target must make a Fortitude save or be stunned for 1 round</p><p>Orange Orb: 3d6 acid damage/round for 1 round/3 levels (max 5 rounds)</p><p>White Orb: 1d6 sonic damage/level (max 15d6) and subject must make a Fortitude save or be deafened for 1d4 rounds</p><p>Green Orb: Crystalline vines ensnare and constrict the target. Target is held motionless and cannot attack, and takes 3d6 constriction damage each round for 1d4+1 rounds</p><p>Purple Orb: Subject is dazed for 1d4 rounds (Will negates)</p><p>Black Orb: Subject must make a Fortitude save or receive 1 negative level. If failed, 24 hours later, they must make another save or lose 1 character level or hit die.</p><p></p><p>Greater Crystalline Shield</p><p>Conjuration (Creation)</p><p>Level: Sor/Wiz 7</p><p></p><p>As crystalline shield, except the crystals absorb the first 10 points of damage from any spell or spell like or supernatural ability, and they may absorb a maximum of 150 points. If the crystals absorb energy, at or before the end of the spell you may use the energy to cast a single spell of 5th level or lower that you know or have prepared without losing the prepared spell or spell slot.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1453308, member: 10397"] I've recently been in a mood to write some more colourful spells, and the idea of Conjuration spells involving crystal sprang to mind. These are the first few Lesser Crystal Orb Conjuration (Creation) Level: Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: 0 Effect: Crystal Orb Duration: Instantaneous Saving Throw: See Text Spell Resistance: No This spell conjures a crystalline orb that you can hurl at enemies. You can summon orbs of various colours, each with a different effect. Each casting summons only one orb. You must succeed at a ranged touch attack to hit with an orb. An orb has a range of Close (25 ft +5 ft/2 levels). Upon impact, the orb shatters, releasing its mystical energies. The different orbs you can create with this spell, and their colours and effects are as follows Blue Orb: 1d4 cold damage/level. (Max 5d4) Red Orb: 1d4 fire damage/level (Max 5d4) Yellow Orb: 1d4 electricity damage/level (Max 5d4) Orange Orb: 1d4 acid damage/level (max 5d4) White Orb: 1d4 sonic damage/level (max 5d4) Green Orb: Crystalline vines entangle target, -2 effective Dex, movement reduce by half, -2 all attack rolls for 1d4 rounds Purple Orb: Subject is confused for 1d4 rounds. Will negates. Black Orb: Subject is blinded for 1d4 rounds. Fort negates. . Lesser Crystalline Shield Conjuration (Creation) Level: Sor/Wiz 2 Components: V, S Casting Time:1 standard action Range: 0 Effect: Crystal shields Duration: 1 minute/level This spell conjures a number of crystalline shields or plates that float around the caster and protect him from attacks. The shields grant a +5 armor bonus to armor class. Additionally, the crystals absorb energy, negating the first 5 points of damage dealt to the caster by spells and spell like or supernatural abilities. The crystals can absorb up to 50 points of damage, at which point they dissolve, ending the spell. Crystal Orb Conjuration (Creation) Level: Sor/Wiz 4 As Lesser Crystal Orb, but the orb has a range of Medium (100 ft +10 ft/level), and its effects are as follows Blue Orb: 1d6 cold damage/level (max 12d6) Red Orb: 1d6 fire damage/level (max 12d6) Yellow Orb: 1d6 electricity damage/level (max 12d6) Orange Orb: 1d6 acid damage/level (max 12d6) White Orb: 1d6 sonic damage/level (max 12d6) Green Orb: Crystalline vines entangle the target, target must make a Strength check (DC 12 + caster level, max 25) or be held motionless and unable to attack for 1d4 rounds Purple Orb: Subject is dazed for 1d4 rounds (Will negates) Black Orb: Target receives 1 negative level, lasting for 1 round per level. (Fort negates) Crystalline Shield Conjuration (Creation) Level: Sor/Wiz 5 As lesser Crystalline shield, except the armor bonus to AC is +8, and the spell can absorb up to 100 points of spell damage before expiring. Additionally, if the spell has absorbed any energy from spells or spell like or supernatural abilities, when or before the spell expires the caster may immediately use the energy to cast a single spell of up to 3rd level that he knows or has prepared, without expending the prepared spell or losing a spell slot. Greater Crystal Orb Conjuration (Creation) Level: Sor/Wiz 6 As lesser crystal orb, except the range for the orb is Long (400 ft +40 ft/level), and the effects of each type of orb are as follows Blue Orb: 1d6 cold damage/level (max 15d6) and target must make a Fortitude save or be slowed for 1d4 rounds Red Orb: 1d6 fire damage/level (max 15d6) and target must make a Fort save or be fatigued for 1d4 rounds Yellow Orb: 1d6 electricity damage/level (max 15d6) and target must make a Fortitude save or be stunned for 1 round Orange Orb: 3d6 acid damage/round for 1 round/3 levels (max 5 rounds) White Orb: 1d6 sonic damage/level (max 15d6) and subject must make a Fortitude save or be deafened for 1d4 rounds Green Orb: Crystalline vines ensnare and constrict the target. Target is held motionless and cannot attack, and takes 3d6 constriction damage each round for 1d4+1 rounds Purple Orb: Subject is dazed for 1d4 rounds (Will negates) Black Orb: Subject must make a Fortitude save or receive 1 negative level. If failed, 24 hours later, they must make another save or lose 1 character level or hit die. Greater Crystalline Shield Conjuration (Creation) Level: Sor/Wiz 7 As crystalline shield, except the crystals absorb the first 10 points of damage from any spell or spell like or supernatural ability, and they may absorb a maximum of 150 points. If the crystals absorb energy, at or before the end of the spell you may use the energy to cast a single spell of 5th level or lower that you know or have prepared without losing the prepared spell or spell slot. [/QUOTE]
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