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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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New Spells: Energy Javelin Series
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<blockquote data-quote="Merlion" data-source="post: 1483563" data-attributes="member: 10397"><p>Something of a counterpoint to my crystal spells. Tell me what you think.</p><p></p><p>Lightning Javelin</p><p>Evocation (Electricity)</p><p>Level: Dru 4, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 feet +10 feet/level)</p><p>Effect: Javelin of lightning</p><p>Duration: Instantaneous</p><p>Saving Throw: Fort Partial.</p><p>Spell Resistance: Yes</p><p></p><p>This spell evokes a javelin of crackling electricity that you hurl at a single target. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 electricity damage per caster level (max 10d6) and the target must make a Fort save or be stunned for 1 round</p><p></p><p></p><p>Frost Javelin </p><p>Evocation (Cold)</p><p>Level: Dru 4, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft +10 ft/level)</p><p>Effect: Javelin of frost</p><p>Saving Throw: Fort partial</p><p>Spell Resistance: Yes</p><p></p><p>This spell evokes a javelin of frost that you hurl at a target. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 cold damage per level (max 10d6). Additionally, the target must make a Fort save or be slowed for one round.</p><p></p><p></p><p>Acid Javelin</p><p>Conjuration (Creation) [Acid]</p><p>Level: Dru 4, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft +10 ft/level)</p><p>Effect: Javelin of acid</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>This spell conjures a javelin of acid that you hurl at a target. You must succeed at a ranged touch attack to hit. The javelin does 4d6 damage initially and 1d6 damage per round for 1 round per 3 caster levels (max 18th level).</p><p></p><p></p><p>Fire Javelin</p><p>Evocation (Fire)</p><p>Level: Dru 4, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft +10 ft/level)</p><p>Effect: Javelin of fire</p><p>Saving Throw: Fort partial</p><p>Spell Resistance: Yes</p><p></p><p>This spell evokes a javelin of fire that you may hurl at an enemy. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 fire damage per level (max 10d6) and the target must succeed at a Fort save or be fatigued for 1 round.</p><p></p><p>Sound Javelin</p><p>Evocation (Sonic)</p><p>Level: Dru 4, Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft +10 ft/level)</p><p>Effect: Javelin of sound</p><p>Saving Throw: Fort partial</p><p>Spell Resistance: Yes</p><p></p><p>This spell evokes a javelin of sonic energy you can hurl at a target. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 sonic damage per level (max 10d6) and the target must make a Fort save or be deafened for 1 minute.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1483563, member: 10397"] Something of a counterpoint to my crystal spells. Tell me what you think. Lightning Javelin Evocation (Electricity) Level: Dru 4, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 feet +10 feet/level) Effect: Javelin of lightning Duration: Instantaneous Saving Throw: Fort Partial. Spell Resistance: Yes This spell evokes a javelin of crackling electricity that you hurl at a single target. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 electricity damage per caster level (max 10d6) and the target must make a Fort save or be stunned for 1 round Frost Javelin Evocation (Cold) Level: Dru 4, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft +10 ft/level) Effect: Javelin of frost Saving Throw: Fort partial Spell Resistance: Yes This spell evokes a javelin of frost that you hurl at a target. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 cold damage per level (max 10d6). Additionally, the target must make a Fort save or be slowed for one round. Acid Javelin Conjuration (Creation) [Acid] Level: Dru 4, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft +10 ft/level) Effect: Javelin of acid Saving Throw: None Spell Resistance: No This spell conjures a javelin of acid that you hurl at a target. You must succeed at a ranged touch attack to hit. The javelin does 4d6 damage initially and 1d6 damage per round for 1 round per 3 caster levels (max 18th level). Fire Javelin Evocation (Fire) Level: Dru 4, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft +10 ft/level) Effect: Javelin of fire Saving Throw: Fort partial Spell Resistance: Yes This spell evokes a javelin of fire that you may hurl at an enemy. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 fire damage per level (max 10d6) and the target must succeed at a Fort save or be fatigued for 1 round. Sound Javelin Evocation (Sonic) Level: Dru 4, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft +10 ft/level) Effect: Javelin of sound Saving Throw: Fort partial Spell Resistance: Yes This spell evokes a javelin of sonic energy you can hurl at a target. You must succeed at a ranged touch attack to hit. The javelin deals 1d6 sonic damage per level (max 10d6) and the target must make a Fort save or be deafened for 1 minute. [/QUOTE]
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