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<blockquote data-quote="Michael Morris" data-source="post: 6071033" data-attributes="member: 87"><p><span style="font-size: 18px">Rituals and In<span style="font-size: 18px">cantations</span></span></p><p>In short, a spell with a full round casting time or less is an incantation, otherwise it's a ritual. Wizards cast rituals directly from their spellbook, Sorcerers must use a scroll or a ritual book, Clerics must refer to a prayerbook and so on. Rituals simply take too long to memorize any significant part of them, and the longest rituals can take many hours to cast.</p><p></p><p>The bard and sorcerer class are the most affected by this change. Spells like <em>scrying</em> and <em>sending</em> are now available to them without occupying one of their precious spells known slots.</p><p></p><p>A character can perform any number of rituals so long as their spell levels do not exceed her character level. So a 9th level character can perform a 5th level ritual and a 4th level ritual in the same day, or a 4th level ritual and 5 1st level rituals in one day, and so on.</p><p></p><p>Non-spellcasters may also attempt rituals if they have the spellcraft skill. They may perform a ritual if they have more ranks in spellcraft than twice the spell's level (a 5th level spell takes 10 ranks in spellcraft to cast). The combined level of the rituals performed cannot exceed half the character's ranks in spellcraft. Hence a 10th level fighter with 10 ranks in spellcraft can perform one 5th level ritual. For purposes of this rule divine and arcane spellcraft are separate skills.</p><p></p><p>If a character attempts a ritual not on their spell casting list (a druid attempting a cleric spell) but of the same general type of magic (in this example, divine) they use the ritual as a non-spellcaster. That said, it is considered extremely taboo for a cleric to use a druid ritual.</p><p></p><p>Some spells can be cast as an incantation or as a ritual. When slowed down and cast as a ritual most spells last longer. Rituals can also be used to cast eligible spells permanently, and as a result permanency isn't an independent spell in the setting.</p><p></p><p><span style="font-size: 18px">Feats</span></p><p><strong>Repeatable Spell</strong></p><p><strong>[Metamagic]</strong></p><p><strong></strong></p><p><strong></strong></p><p>You may use spells repeatedly.</p><p><strong>Benefit:</strong> You may cast a repeatable spell once every ten minutes (approximately once an encounter). The spell takes a slot four levels higher than normal. A sorcerer who uses a repeatable spell regains the spell slot after ten minutes has elapsed.</p><p><strong>Normal:</strong> Spell slots are only recovered after 24 hours rest.</p><p></p><p><strong>Improved Repeatable Spell</strong></p><p><strong>[Metamagic]</strong></p><p></p><p>You may use spells very frequently.</p><p><strong>Benefit:</strong> An improved repeatable spell can be cast once a round. It occupies a spell slot 6 levels higher than normal.</p><p></p><p>More materials (still in draft) are in this document.</p><p>[ATTACH]55907[/ATTACH]</p><p></p><p>Even if you're not looking for a new setting (most of us aren't) the feats and class materials should be useable in any setting.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6071033, member: 87"] [SIZE=5]Rituals and In[SIZE=5]cantations[/SIZE][/SIZE] In short, a spell with a full round casting time or less is an incantation, otherwise it's a ritual. Wizards cast rituals directly from their spellbook, Sorcerers must use a scroll or a ritual book, Clerics must refer to a prayerbook and so on. Rituals simply take too long to memorize any significant part of them, and the longest rituals can take many hours to cast. The bard and sorcerer class are the most affected by this change. Spells like [I]scrying[/I] and [I]sending[/I] are now available to them without occupying one of their precious spells known slots. A character can perform any number of rituals so long as their spell levels do not exceed her character level. So a 9th level character can perform a 5th level ritual and a 4th level ritual in the same day, or a 4th level ritual and 5 1st level rituals in one day, and so on. Non-spellcasters may also attempt rituals if they have the spellcraft skill. They may perform a ritual if they have more ranks in spellcraft than twice the spell's level (a 5th level spell takes 10 ranks in spellcraft to cast). The combined level of the rituals performed cannot exceed half the character's ranks in spellcraft. Hence a 10th level fighter with 10 ranks in spellcraft can perform one 5th level ritual. For purposes of this rule divine and arcane spellcraft are separate skills. If a character attempts a ritual not on their spell casting list (a druid attempting a cleric spell) but of the same general type of magic (in this example, divine) they use the ritual as a non-spellcaster. That said, it is considered extremely taboo for a cleric to use a druid ritual. Some spells can be cast as an incantation or as a ritual. When slowed down and cast as a ritual most spells last longer. Rituals can also be used to cast eligible spells permanently, and as a result permanency isn't an independent spell in the setting. [SIZE=5]Feats[/SIZE] [B]Repeatable Spell [Metamagic] [/B] You may use spells repeatedly. [B]Benefit:[/B] You may cast a repeatable spell once every ten minutes (approximately once an encounter). The spell takes a slot four levels higher than normal. A sorcerer who uses a repeatable spell regains the spell slot after ten minutes has elapsed. [B]Normal:[/B] Spell slots are only recovered after 24 hours rest. [B]Improved Repeatable Spell [Metamagic][/B] You may use spells very frequently. [B]Benefit:[/B] An improved repeatable spell can be cast once a round. It occupies a spell slot 6 levels higher than normal. More materials (still in draft) are in this document. [ATTACH]55907[/ATTACH] Even if you're not looking for a new setting (most of us aren't) the feats and class materials should be useable in any setting. [/QUOTE]
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