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*Pathfinder & Starfinder
New Spells- Feedback, Anyone?
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<blockquote data-quote="the Jester" data-source="post: 1929984" data-attributes="member: 1210"><p>Thanks for the feedback, gang! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A couple of things:</p><p></p><p><em>Oblivious Joy</em> should indeed have SR, I don't know why I put No... will edit and fix.</p><p></p><p><em>Blast of Dalibrius</em> is an odd one. Very similar to the 2e version, except it was 5d4 of each type of damage then. That, imho, is too good for the 3e paradigm. The current incarnation is my attempt at keeping that flavorful three-save thing going on and yet still trying to balance it as a 4th-level spell. I definitely think that making it 1d8/level (split three ways) is too good- it starts off dealing 7d8, which is more than my 12d4 already.</p><p></p><p>Do you guys think the three saves to negate a third of the damage each makes the spell more powerful or less than a comparable spell with a single Reflex half save? What about offering up the triple-typed damage? </p><p></p><p>Really, would <em>Blast of Dalibrius</em> be a 4th-level spell worth taking if it was 12d4 damage of one type with a Ref half save? Compare to ice storm- 5d6 with no save plus some interference effects (and <em>two</em> damage types). </p><p></p><p>I'm trying to find the balance here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>Tempus Fugit</em> was originally a 1e illusionist spell from <em>Unearthed Arcana.</em> I made it an illusion thinking that you fool creatures in the area, body and mind. It's a phantasm to signify that it's 'all in your head' and the spell ends if anything crosses the illusion's area. A weird one, I know, but one I'm trying hard to convert to 3e effectively.</p><p></p><p><em>Broadblast</em>- I originally planned on making it fire, but when I wrote it I found that it just didn't 'look' right to me as anything but force. Do you think making it 3d6 damage instead would be more balanced?</p><p></p><p>Finally- whew, I think I got everything here- thanks, everyone! These may well see some use in my game in the near future.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1929984, member: 1210"] Thanks for the feedback, gang! :) A couple of things: [i]Oblivious Joy[/i] should indeed have SR, I don't know why I put No... will edit and fix. [i]Blast of Dalibrius[/i] is an odd one. Very similar to the 2e version, except it was 5d4 of each type of damage then. That, imho, is too good for the 3e paradigm. The current incarnation is my attempt at keeping that flavorful three-save thing going on and yet still trying to balance it as a 4th-level spell. I definitely think that making it 1d8/level (split three ways) is too good- it starts off dealing 7d8, which is more than my 12d4 already. Do you guys think the three saves to negate a third of the damage each makes the spell more powerful or less than a comparable spell with a single Reflex half save? What about offering up the triple-typed damage? Really, would [i]Blast of Dalibrius[/i] be a 4th-level spell worth taking if it was 12d4 damage of one type with a Ref half save? Compare to ice storm- 5d6 with no save plus some interference effects (and [i]two[/i] damage types). I'm trying to find the balance here. ;) [i]Tempus Fugit[/i] was originally a 1e illusionist spell from [i]Unearthed Arcana.[/i] I made it an illusion thinking that you fool creatures in the area, body and mind. It's a phantasm to signify that it's 'all in your head' and the spell ends if anything crosses the illusion's area. A weird one, I know, but one I'm trying hard to convert to 3e effectively. [i]Broadblast[/i]- I originally planned on making it fire, but when I wrote it I found that it just didn't 'look' right to me as anything but force. Do you think making it 3d6 damage instead would be more balanced? Finally- whew, I think I got everything here- thanks, everyone! These may well see some use in my game in the near future. [/QUOTE]
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